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I actually wrote about using Linux as a daily driver for a week for everything, gaming included: https://blog.kronis.dev/articles/a-week-of-linux-instead-of-...
In short, Proton is making pretty good progress and anyone can check their own Steam library with ProtonDB, to see how many of the titles they care about are likely to work.
Out of the popular mainstream games, around a half will work on Linux, whereas in the case of my Steam library (mostly indie titles) that figure is closer to 75%. However, some games have the occasional bug, whereas others just straight up refuse to launch.
Also many don't use things like AMD Software, but I personally didn't really find a good alternative for it on Linux, to limit my GPUs power usage and alter the fan curve, CoreCtrl coming close but not quite being a viable replacement: https://gitlab.com/corectrl/corectrl
Back to games, there will be issues with either really old niche titles that you might want to play, or many of the modern games that have multiplayer components (and anti-cheat systems), or sometimes even two games from the same publisher/developer might have one of them be available on Linux but not the other (e.g. War Thunder works but Enlisted doesn't).
In short, Linux is definitely getting better and might already be sufficient as a desktop daily driver even for the folks who want to do some gaming, but isn't a 1:1 replacement and some things just won't work for a variety of reasons. That said, claiming that "The Year of the Linux Desktop" might eventually come no longer feels delusional - it might just be 5-20 years until we get there for regular folks.
An increasing number of games with Anti-cheat work.
https://areweanticheatyet.com
Next to some awesome open source VSTs (SurgeXT, Helm, Vital etc.) there's plenty of closed source VSTs that run native on Linux (u-he plugins come to mind)
But you could also use something like yabridge [0] in order to run Windows-only VSTs.
0: https://github.com/robbert-vdh/yabridge
I personally run my own activation server (https://github.com/Wind4/vlmcsd), and just point the Windows installation there. Or you can use one of the many servers that are floating around the internet. Either way, it's a bit annoying unfortunately.