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I am totally new to UE, but was given a chance to do a test task - 2D NBody simulatiion in C++. Here is the result, it was accepted with minor problems (mainly naming and not using UPROPERTY() where needed). However, I did not get the job. Can you give the code some criticism (link in the comments)?
1 project | reddit.com/r/unrealengine
2D N-Body problem with Unreal Engine. 2500 bodies at 60 FPS with naive O(N^2) implementation.
1 project | reddit.com/r/proceduralgeneration
Here is the new 🐵 for iOS: a streamlined Internet / Youtube player based on OpenSource technologies. Now with background audio and tevolution support: a remote video screen that turns your mac into a modern television.
1 project | reddit.com/r/iOSProgramming
Gradian posted demo with voice, just some other perspective (not an endorsement), imho they are younger and need to learn the business etiquette part
1 project | reddit.com/r/ASAdetective
GitHub - horsicq/xntsv: XNTSV program for detailed viewing of system structures for Windows.
1 project | reddit.com/r/bag_o_news