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Go audio-playback Projects
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beep
A little package that brings sound to any Go application. Suitable for playback and audio-processing.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
OK, this might be a bit of a generic question. Many of you may know that I am currently working on an audio player in Go, named Teamus. So, I was wondering if it's possible to achieve audio interruption or focus control in Linux, similar to how it works on smartphones. For instance, when we play audio in one app, like Youtube Music, and then start playing audio in another app, such as Spotify, the first app gets interrupted, and the second app gains audio focus. I'm curious if this functionality can be implemented in Linux or even Windows. If it's indeed possible, how can we do that in Go? I've searched for information on this topic but haven't found reliable answers yet. BTW, I should also mention that I am in Wayland, if it's relevant. Please let me know.
Go audio-playback related posts
- Help: Detect if the speaker port is already occupied
- Introducing Teamus: A Terminal-based Audio Player Built with Go
- Audio HLS streaming
- Sine wave generator using Golang
- Audio library that can play as many file formats as possible?
- Looking for a Piano library
- How to read data from mp3 audio file in golang?
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