zquest-data VS procedural-gl-js

Compare zquest-data vs procedural-gl-js and see what are their differences.

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zquest-data procedural-gl-js
1 11
0 1,266
- -
4.6 0.0
7 months ago almost 3 years ago
Python JavaScript
- Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zquest-data

Posts with mentions or reviews of zquest-data. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-14.
  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    A few months ago I spent a week of my vacation reverse engineering Zelda Classic[1], an awesome tool made by Zelda fans which has many awesome custom-made Zelda-like games made in it.

    I'm a web guy, so that's my medium of choice. I called it Quest Maker[2].

    The game code isn't public (haven't figured out what I want to do with this...), but here's the tool I made for converting the binary quest datafiles to JSON[3].

    [1] https://www.zeldaclassic.com/

    [2] https://hoten.cc/quest-maker/play/

    [3] https://github.com/connorjclark/zquest-data

procedural-gl-js

Posts with mentions or reviews of procedural-gl-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-23.
  • Recreating Real-World Terrain with React, Three.js and WebGL Shaders
    2 projects | news.ycombinator.com | 23 Feb 2021
    Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.

    The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.

    Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)

  • Visualization of 40M Cell Towers
    3 projects | news.ycombinator.com | 17 Feb 2021
    Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?

    I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.

  • React Component for 3D Maps
    4 projects | news.ycombinator.com | 18 Jan 2021
    Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.

    The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js

  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    - Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping

    Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/

  • Mountain Peaks in WebGL
    6 projects | news.ycombinator.com | 25 Dec 2020
    The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js

What are some alternatives?

When comparing zquest-data and procedural-gl-js you can also consider the following projects:

LIPS - Scheme based powerful lisp interpreter in JavaScript

maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2

thegreatsuspender - A chrome extension for suspending all tabs to free up memory

suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.

Oat++ - 🌱Light and powerful C++ web framework for highly scalable and resource-efficient web application. It's zero-dependency and easy-portable.

rnnoise - Recurrent neural network for audio noise reduction

Papercups - Open-source live customer chat

ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!

cratetorrent - A BitTorrent V1 engine library for Rust (and currently Linux)

atbswp - A minimalist macro recorder

io-ts - Runtime type system for IO decoding/encoding

auto-editor - Auto-Editor: Effort free video editing!