ZLib
GLFW
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ZLib | GLFW | |
---|---|---|
49 | 78 | |
5,278 | 12,205 | |
- | 1.9% | |
8.9 | 9.3 | |
11 days ago | 6 days ago | |
C | C | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ZLib
- Zlib 1.3.1 Out
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Vulnerability found after scanning debian 12 bookworm VM
A fix has been checked into the upstream git repo: https://github.com/madler/zlib/pull/843 but a release has not yet been made including it.
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ZLib VS jdeflate - a user suggested alternative
2 projects | 25 Nov 2023
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CVE-2023-4863: Heap buffer overflow in WebP (Chrome)
So the real issue here is that the lack of tree validation before the tree construction, I believe. I'm surprised that this check was not yet implemented (I actually checked libwebp to make sure that I was missing one). Given this blind spot, an automated test based on the domain knowledge is likely useless to catch this bug.
[1] https://github.com/madler/zlib/blob/master/examples/enough.c
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Notes: Advanced Node.js Concepts by Stephen Grider
In the source code of the Node.js opensource project, lib folder contains JavaScript code, mostly wrappers over C++ and function definitions. On the contrary, src folder contains C++ implementations of the functions, which pulls dependencies from the V8 project, the libuv project, the zlib project, the llhttp project, and many more - which are all placed at the deps folder.
- Zlib 1.3 · madler/zlib 09155ea
- Zlib 1.3 – A Spiffy yet Delicately Unobtrusive Compression Library
- Exploring the Internals of Linux v0.01
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Dear Pirates Donate as much as you can
Seeing the text in red got me thinking for a moment, "wow, didn't realize pirates had such love for an open-source compression library"
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Updated packages: do Arch devs update/build the original source as is or...
cd "${srcdir}/zlib-$pkgver/contrib/minizip" make install DESTDIR="${pkgdir}" install -D -m644 "${srcdir}/zlib-$pkgver/LICENSE" "${pkgdir}/usr/share/licenses/minizip/LICENSE" # https://github.com/madler/zlib/pull/229 rm "${pkgdir}/usr/include/minizip/crypt.h"
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
zstd - Zstandard - Fast real-time compression algorithm
SDL - Simple Directmedia Layer
LZ4 - Extremely Fast Compression algorithm
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Snappy - A fast compressor/decompressor
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
LZMA - (Unofficial) Git mirror of LZMA SDK releases
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Onion - C library to create simple HTTP servers and Web Applications.
OpenSceneGraph - OpenSceneGraph git repository
Minizip-ng - Fork of the popular zip manipulation library found in the zlib distribution.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)