Zircon
github-workflows-kt
Zircon | github-workflows-kt | |
---|---|---|
10 | 8 | |
742 | 482 | |
0.1% | 0.8% | |
8.2 | 9.7 | |
3 months ago | 6 days ago | |
Kotlin | Kotlin | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Zircon
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Java swing turn based roguelike game loop advice
I'd recommend you use Zircon, it's THE roguelike rendering library for Kotlin/JVM. The developer is/was active on the discord too. Zircon website
- Guides for Kotlin scripting use case
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game engines for 2D games in java?
Hope you're not getting down voted because of Kotlin. Even the example on their page is in Java. https://github.com/Hexworks/zircon
- Textual in Clojure?
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New Zircon Release is out: 2021.1.0-RELEASE
There is another improvement that helps with extensibility: now it is possible to create custom tileset loaders. There is already a WIP loader that uses Tiled's format.
One important change that was a blocker for some other things was the reliance on the global Zircon object that also held some state. With #404 completed now there is no global state, and it is also possible to have TileGrid and / or Renderer objects without having an Application that continuously renders content.
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Learn to build a Roguelike game in Scala
But if you specifically want to build a roguelike and you're ok with Java, Zircon looks amazing! I have not tried it but just look at those screenshots!
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7drl 2021 Collaborations Thread
Hi all! If any of you want to use a Hexworks project for the 7DRL (Zircon or Amethyst) feel free to jump on our Discord Server where you can get help with those and talk with other 7DRLers!
github-workflows-kt
- GitHub Actions could be so much better
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XML is better than YAML
We use Kotlin to generate the yaml for our github actions: https://github.com/typesafegithub/github-workflows-kt
Nothing like a good old type safe compiled language to cut down on the verbosity, copy paste usage, silly syntax errors, weird undocumented you just have to know the magical incantations, etc. Kotlin or similar languages are the way to go. Much safer, more compact, easier to cut down on the copy paste reuse (which is just miserable drudgery), easy to introduce some sane abstractions where that makes sense. You get auto completion. And if it compiles, it's likely to just work.
People keep on moving around the deck chairs on the proverbial Titanic when it comes to configuration languages. Substituting yaml for json or toml just moves the problems. And substituting those with XML just introduces other issues and only marginally improves things. Well formed xml is nice. But so is well formed json. Schemas help, if the urls don't 404 and you have tools that can actually do something with them. Which, as it turns out is mostly not a thing in practice. And without that, it's just repetitive bloat. XML with schemas becomes very hard to read quickly.
There's a reason, people started ignoring XML once json became popular: json does most of the essential stuff well enough that XML just isn't worth the effort. And if you have something where you'd actually need the complexity of XML, it's likely to be some really ugly bloated kind of thing where the last thing you'd want to do is edit it manually.
I've dealt with cloudformation in XML form at some point in my life. It sucks. Not just a little bit. It's an absolute piss poor format for a thing like that. Since such a thing was lacking at the time, we ended up actually building our own little tools to generate that xml. Hand editing it was just too painful. One mistake could corrupt your entire stack. And it takes ages to find out if you actually got it right. In Json form it's hardly any better. It's just one of those convoluted over-engineered things. Anyway, Json support for cloudformation was not there at the time and the difference is like asking whether you'd preferred to be shot or stabbed. It's going to suck either way.
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Typesafe Github Workflows explained to a 5 years old
github-workflows-kt is a tool for creating GitHub Actions workflows in a type-safe script, helping you to build robust workflows for your GitHub projects without mistakes, with pleasure, in Kotlin.
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Guides for Kotlin scripting use case
The github-workflows-kt project uses Kotlin scripting, and it recommends doing everything using main.kts, because it's easier.
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Feature Flags in a CI Pipeline
I use matrix tests with github actions to test my kt-search client with different versions of elastisearch and opensearch. Pretty easy to set up: https://github.com/jillesvangurp/kt-search/blob/master/.gith...
Basically it fires up elasticsearch using docker-compose and then the integration tests run against that. You could use a similar strategy to test different feature flag combinations.
For some of our private projects, we use kts to generate the github action yaml files using this: https://github.com/krzema12/github-workflows-kt
Well worth checking out if you have more complex workflows. Yaml is just horrible in terms of copy paste reuse. Also nice to get some compile time safety and auto complete with our action files.
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Kts Scripting of Yaml & Json Dialects
One of my team members, Nikky, got annoyed with the verbosity and insane amount of copy-paste reuse needed to drive Github Actions. And true to her nature, promptly fixed it by using and contributing to GitHub Actions Kotlin DSL
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GitHub Actions: a New Hope in YAML Wasteland
GitHub: https://github.com/krzema12/github-actions-kotlin-dsl
- GitHub Actions Kotlin DSL
What are some alternatives?
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
kohttp - Kotlin DSL http client
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
setup-wsl - A GitHub action to install and setup a Linux distribution for the Windows Subsystem for Linux (WSL)
ktx - Kotlin extensions for the libGDX game framework
maven-simple - Example Maven project demonstrating the use of
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
nix-configs - My Nix{OS} configuration files
FriceEngine - :video_game: JVM game engine based on Swing/JavaFX.
kotlinpoet - A Kotlin API for generating .kt source files.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
github-actions-typing - Bring type-safety to your GitHub actions' API!