zigwin32
cppwin32
zigwin32 | cppwin32 | |
---|---|---|
3 | 15 | |
219 | 395 | |
3.7% | - | |
3.5 | 5.5 | |
23 days ago | over 3 years ago | |
Zig | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zigwin32
-
Help including zigwin32 in project
I cloned the zigwin32 repo with "git clone https://github.com/marlersoft/zigwin32 libs/zigwin32".
-
A brief interview with Tcl creator John Ousterhout
It doesn't matter if the project driven by Microsoft or not, the cat (of automatically generated language bindings) is out of the bag. E.g. Zig is using the same approach without being an official MS project: https://github.com/marlersoft/zigwin32, and Apple has an automatically generated C++ API for Metal (https://developer.apple.com/metal/cpp/).
In the future, the question won't be "what language do I need to learn to code on this platform", but instead "are there language bindings for my favourite language".
-
Any good winapi libraries for zig yet?
https://github.com/marlersoft/zigwin32 - generated from the Microsoft Win32 metadata project.
cppwin32
-
MSVC C++23 Update
I would imagine something like https://github.com/microsoft/cppwin32 would maybe be an easier way forward for that?
-
TIL we can prevent macro invocation by placing the function name in parentheses
no, Microsoft has rewritten the windows API in C++ I think https://github.com/microsoft/cppwin32
-
A brief interview with Tcl creator John Ousterhout
An official work in progress Windows binding, still far behind of what C# existing bindings are capable of, or legacy toolkits like MFC.
Also given how the team has managed C++/CX transition to C++/WinRT with lesser tooling stuck on C++17, dropped Modern C++ bindings [0][1], before going into other shinny thing, I wonder how long they will keep at it.
[0] - https://blogs.windows.com/windowsdeveloper/2021/01/21/making...
[1] - https://github.com/microsoft/cppwin32
-
VS2022 how to make Windows C++ (like VB) program
If you want to use the old tooling, your C++ is going to be very "C with classes," and it's going to use a lot of weird datatypes that don't feel very C++ at all. Microsoft had a project for wrapping the Windows API in idiomatic C++, but appear to have abandoned it. If you choose to go down this road, Charles Petzold's Programming Windows is the book to get. Yes, it's 25 years old, but all the new stuff is just new COM controls (which you can look up in the API documentation)--the fundamentals of making a Windows API program work seriously have not changed.
-
Windows API as a C++ module ?
Even Rust has a native projection of the windows API (which is actually pretty usable). This projection has the same roots as the C++ projection mentioned by u/amnesiac0x07C5. So I don't believe macros are a blocker here.
-
Win32 strings
See : https://github.com/microsoft/cppwin32
-
Wanting to get started
Microsoft have recently put decent effort into making the Windows APIs more accessible to C++ users. One of these efforts is called C++/WinRT, and it specifically targets applications intended for "modern" Windows (Windows 8 and later). There's another effort underway at Microsoft for making the older Win32 API more C++-friendly, but it isn't documented nearly as well.
-
How to use C++ HANDLE event
There is a similar project for C++, but it sadly seems to be dead already. The last commit was one year ago.
-
[Belay the C++] windows.h breaks the STL (and my will to live)
not that hard to wrap windows.h and undef the annoying stuff, and only a handful of files in your codebase will include it anyway. on the other hand stuff like this looks extremely worse and exactly like the kind of c++ that is hard banned in gamedev codebases
-
Microsoft is working on making the Win32 api available for use in modern C++
They are, actually, it's linked from the article: https://github.com/microsoft/cppwin32
What are some alternatives?
zig-win32 - Bindings for win32, with and without WIN32_LEAN_AND_MEAN
winapi - Windows API declarations without <windows.h>, for internal Boost use.
tk
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
jimtcl - Official repository of Jim Tcl, an open-source, small footprint implementation of Tcl
wil - Windows Implementation Library
tcl
STL - MSVC's implementation of the C++ Standard Library.
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
win32metadata - Tooling to generate metadata for Win32 APIs in the Windows SDK.
pure-data - Pure Data - a free real-time computer music system
go-figure - Prints ASCII art from text.