zig_vulkan
Toying with vulkan and zig (by Avokadoen)
mach-glfw
Ziggified GLFW bindings with 100% API coverage, zero-fuss installation, cross compilation, and more. (by hexops)
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zig_vulkan | mach-glfw | |
---|---|---|
1 | 3 | |
43 | 331 | |
- | 4.2% | |
0.0 | 8.1 | |
3 months ago | 8 days ago | |
Zig | Zig | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig_vulkan
Posts with mentions or reviews of zig_vulkan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-11.
-
DirectX 12 based gamedev library!
It's not my project, but I happen to be working on a vulkan project! Currently not very much to look at sadly, but if you are curious it can be found here
mach-glfw
Posts with mentions or reviews of mach-glfw.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-20.
- Uses Ncurses with zig
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Help with linking a git submodule for a zig project
I'm currently getting into zig and I am trying to make a flake for a test application and i need a zig library mach-glfw for windowing support. Zig is in the process of getting a package manager so for now an idiomatic way of working with 3rd party libraries seems to be to add them as a git submodule in a folder called libs in the project root directory and link them from build.zig
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mach-glfw OpenGL 4.1 example
I've had a few folks ask for how to use mach-glfw with OpenGL in the past, and recently in other threads too - so I finally put together an example of how to do use mach-glfw and xq's zig-opengl binding generator together. :)
What are some alternatives?
When comparing zig_vulkan and mach-glfw you can also consider the following projects:
zig-gamedev - Main monorepo for @zig-gamedev libs and example applications
microzig - Unified abstraction layer and HAL for several microcontrollers
zig_learn_opengl - Follow the Learn-OpenGL book using Zig
zig-args - Simple-to-use argument parser with struct-based config
zig-vulkan-triangle - simple triangle displayed using vulkan, glfw, and zig
mach-glfw-opengl-example - Example for using mach-glfw with zig-opengl
zig-template - A starter template project for Gamercade in Zig.
zig-opengl - OpenGL binding generator based on the opengl registry
capy - 💻Build one codebase and get native UI on Windows, Linux and Web
zgl - Zig OpenGL Wrapper
mach - zig game engine & graphics toolkit
llvm-zig - LLVM bindings written in Zig