zig-sdk
IL2C
zig-sdk | IL2C | |
---|---|---|
1 | 1 | |
41 | 389 | |
- | - | |
9.0 | 0.0 | |
12 days ago | almost 2 years ago | |
C# | C# | |
BSD Zero Clause License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig-sdk
-
C compilation in MSBuild on Core SDK
You might be interested in my project: https://github.com/vezel-dev/zig-sdk
IL2C
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How to embed c# scripting in my c++ game engine
Aside from Mono there's also IL2C that transpiles to C code.
What are some alternatives?
dotnet-affected - .NET tool for determining which projects are affected by a set of changes. Useful for large projects or monorepos.
AsmResolver - A library for creating, reading and editing PE files and .NET modules.
CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages
Stanford.NLP for .NET - Stanford NLP for .NET
NsDepCop - NsDepCop is a static code analysis tool that helps to enforce namespace dependency rules in C# projects. No more unplanned or unnoticed dependencies in your system.
vJoySerialFeeder - Feed Virtual Joystick driver with data from a serial port
arcade - Tools that provide common build infrastructure for multiple .NET Foundation projects.
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
MSBuild.Sdk.CMake - MSBuild SDK for executing CMake project
InlineIL.Fody - Inject arbitrary IL code at compile time.
ILGPU - ILGPU JIT Compiler for high-performance .Net GPU programs
MisakaTranslator - 御坂翻译器—Galgame/文字游戏/漫画多语种实时机翻工具