IL2C VS ILGPU

Compare IL2C vs ILGPU and see what are their differences.

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IL2C ILGPU
1 6
389 1,059
- -
0.0 9.0
almost 2 years ago 5 days ago
C# C#
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

IL2C

Posts with mentions or reviews of IL2C. We have used some of these posts to build our list of alternatives and similar projects.

ILGPU

Posts with mentions or reviews of ILGPU. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-27.
  • ILGPU VS ComputeSharp - a user suggested alternative
    2 projects | 27 Oct 2023
  • CUDA integration for C#
    5 projects | /r/csharp | 8 Sep 2022
    I've had a good experience with ILGPU: clean API, loads of samples, nice community. Apologies for a shameless plug, but I used it in one of my projects and happened to write a blog post about it: https://timiskhakov.github.io/posts/computing-the-convex-hull-on-gpu. Hope it helps!
  • Is there a way to utilize the gpu in a C# program?
    5 projects | /r/csharp | 25 Dec 2021
    https://github.com/Sergio0694/ComputesSharp is always being recommended to me. But I also just found this one https://github.com/m4rs-mt/ILGPU which looks very interesting. There are a lot of libraries which allow you to execute on the gpu
  • Is there a way to run metal shaders on CPU threads?
    1 project | /r/GraphicsProgramming | 28 Jul 2021
    I would checkout the github for more details, or ask on the discord for more specifics, but all the kernels are compiled into IL by the C# compiler, then at runtime the ILGPU compiler converts them from IL into PTX, OpenCL, or back into IL (in a special way to maintain thread grouping and stuff). Then PTX / OpenCL /IL is compiled and run using the respective runtimes. Cuda for PTX, the OpenCL runtime for OpenCL, and .net for IL. We have talked about creating a CPU execution path that tries to match speeds with CPU code, but I do not think it is a big priority.
  • What is ILGPU | Links | FAQ
    3 projects | /r/ILGPU | 12 May 2021
    Github repo

What are some alternatives?

When comparing IL2C and ILGPU you can also consider the following projects:

AsmResolver - A library for creating, reading and editing PE files and .NET modules.

CUDAfy.NET - CUDAfy .NET allows easy development of high performance GPGPU applications completely from the .NET. It's developed in C#.

Stanford.NLP for .NET - Stanford NLP for .NET

ZenTimings

vJoySerialFeeder - Feed Virtual Joystick driver with data from a serial port

NvAPIWrapper - NvAPIWrapper is a .Net wrapper for NVIDIA public API, capable of managing all aspects of a display setup using NVIDIA GPUs

Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime

Hybridizer - Examples of C# code compiled to GPU by hybridizer

InlineIL.Fody - Inject arbitrary IL code at compile time.

Amplifier.NET - Amplifier allows .NET developers to easily run complex applications with intensive mathematical computation on Intel CPU/GPU, NVIDIA, AMD without writing any additional C kernel code. Write your function in .NET and Amplifier will take care of running it on your favorite hardware.

MisakaTranslator - 御坂翻译器—Galgame/文字游戏/漫画多语种实时机翻工具

arrayfire-rust - Rust wrapper for ArrayFire