zero-graphics VS zig-bgfx-sdl2

Compare zero-graphics vs zig-bgfx-sdl2 and see what are their differences.

zero-graphics

Application framework based on OpenGL ES 2.0. Runs on desktop machines, Android phones and the web (by MasterQ32)

zig-bgfx-sdl2

Minimal zig project to get bgfx running with sdl2 (by LakeByTheWoods)
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zero-graphics zig-bgfx-sdl2
1 1
141 13
- -
0.0 0.0
over 1 year ago over 3 years ago
Zig Zig
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zero-graphics

Posts with mentions or reviews of zero-graphics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-01.
  • Gamedev in zig
    3 projects | /r/Zig | 1 Jan 2023
    Another one in the space to check out is Felix's https://github.com/MasterQ32/zero-graphics

zig-bgfx-sdl2

Posts with mentions or reviews of zig-bgfx-sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-05.

What are some alternatives?

When comparing zero-graphics and zig-bgfx-sdl2 you can also consider the following projects:

zig-template - A starter template project for Gamercade in Zig.

sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)

zigtoys - All about Zig + WASM and seeing what we can do

SDL.zig - A shallow wrapper around SDL that provides object API and error handling

mach - zig game engine & graphics toolkit

zig-gamekit - Companion repo for zig-renderkit for making 2D games

aftersun - Top-down 2D RPG

futureproof - A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!

zig_learn_opengl - Follow the Learn-OpenGL book using Zig

mousegame - abandoned test project

bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one