zephyrus-sc2-parser
parse-rosetta-rs
zephyrus-sc2-parser | parse-rosetta-rs | |
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6 | 10 | |
37 | 75 | |
- | - | |
0.0 | 7.7 | |
12 months ago | 24 days ago | |
Python | Python | |
MIT License | MIT License |
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zephyrus-sc2-parser
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Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
This is insanely cool! Very impressed you managed to implement a full parser in Rust.
I implemented a basic one in Rust a while back: https://github.com/ZephyrBlu/rust-parser
And a full one in Python with a few bells and whistles ages ago: https://github.com/ZephyrBlu/zephyrus-sc2-parser
Don't maintain either of them though :(, and the Rust one is super rough.
SC2 is a very interesting area for data analysis, but at the same time I found it very challenging. There is so much nuance and inconsistency across games it can be really hard to do accurately do things like categorize builds or measure build timings.
The area I ended up focusing on was builds, and I feel like I did some interesting stuff there: https://sc2.gg/reports/top-openings-2022/.
I found personal statistics less interesting than aggregate statistics. Even pro games are very volatile, ladder games even more so. Extremely hard to get reliable signal out of them if you're trying to track things across games. Even simple things like Collection Rate are poor indicators without significant categorization work (Matchup, build, opponent build, etc).
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Tools for analyzing the meta: build play rate, build win rate and build trees
There is the sc2reader parser which has been around for a while, and I also have a Python parser.
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Predicting Match Win Probability using Game Statistics
Check out this guy's work, he tracks a lot of details. https://app.zephyrus.gg/login https://github.com/ZephyrBlu/zephyrus-sc2-parser
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How to get first job as swe: two cents from an "experienced" FANG engineer
This is one of the projects I've been working on for over a year: https://github.com/ZephyrBlu/zephyrus-sc2-parser.
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I Will Be Your Personal SC2 Analyst for $10
I love analyzing SC2. I wrote my own replay parser, I created a replay analysis site (FYI this is an old video) and I regularly post graphics of stats/analyses such as:
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Statistics about IEM Katowice 2021
This is the parser: https://github.com/ZephyrBlu/zephyrus-sc2-parser
parse-rosetta-rs
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nom > regex
Comparing performance of parser libraries
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Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
For a very rough comparison of parsers, see https://github.com/rosetta-rs/parse-rosetta-rs
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[RELEASE] Yap 0.9: A light-weight dependency free parser combinator style library
Since this takes a unique approach, would you be interested in adding it to parse-rosetta-rs? Its a repo to help users do a comparative analysis of parser crates, providing some very crude stats to help get them started and allowing them to compare what the APIs look like.
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Announcing lets_expect - Clean tests in Rust.
The reason I assume its unrelated to combine is that for the json implementation, a previous version of combine built in about the same time as nom
- Practical Parsing in Rust with nom
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GitHub - epage/parse-benchmarks-rs
I'm tempted to collect all of these benchmark repos into a github org to make them easier to find. So far I know of parser, md, argparse, and template languages.
What are some alternatives?
s2protocol-rs - Starcraft 2 Protocol Replay Reader
template-benchmarks-rs - Collected benchmarks for templating crates written in Rust
mpq - Decoder/parser of Blizzard's MPQ archive file format
rust_serialization_benchmark - Benchmarks for rust serialization frameworks
rust-parser
chumsky - Write expressive, high-performance parsers with ease.
pdx-tools - View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world.
lets_expect - Clean tests in Rust
s2prot - Decoder/parser of Blizzard's StarCraft II replay file format (*.SC2Replay)
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