zephyrus-sc2-parser
astro
zephyrus-sc2-parser | astro | |
---|---|---|
6 | 505 | |
37 | 42,546 | |
- | 2.2% | |
0.0 | 10.0 | |
12 months ago | 3 days ago | |
Python | TypeScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zephyrus-sc2-parser
-
Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
This is insanely cool! Very impressed you managed to implement a full parser in Rust.
I implemented a basic one in Rust a while back: https://github.com/ZephyrBlu/rust-parser
And a full one in Python with a few bells and whistles ages ago: https://github.com/ZephyrBlu/zephyrus-sc2-parser
Don't maintain either of them though :(, and the Rust one is super rough.
SC2 is a very interesting area for data analysis, but at the same time I found it very challenging. There is so much nuance and inconsistency across games it can be really hard to do accurately do things like categorize builds or measure build timings.
The area I ended up focusing on was builds, and I feel like I did some interesting stuff there: https://sc2.gg/reports/top-openings-2022/.
I found personal statistics less interesting than aggregate statistics. Even pro games are very volatile, ladder games even more so. Extremely hard to get reliable signal out of them if you're trying to track things across games. Even simple things like Collection Rate are poor indicators without significant categorization work (Matchup, build, opponent build, etc).
-
Tools for analyzing the meta: build play rate, build win rate and build trees
There is the sc2reader parser which has been around for a while, and I also have a Python parser.
-
Predicting Match Win Probability using Game Statistics
Check out this guy's work, he tracks a lot of details. https://app.zephyrus.gg/login https://github.com/ZephyrBlu/zephyrus-sc2-parser
-
How to get first job as swe: two cents from an "experienced" FANG engineer
This is one of the projects I've been working on for over a year: https://github.com/ZephyrBlu/zephyrus-sc2-parser.
-
I Will Be Your Personal SC2 Analyst for $10
I love analyzing SC2. I wrote my own replay parser, I created a replay analysis site (FYI this is an old video) and I regularly post graphics of stats/analyses such as:
-
Statistics about IEM Katowice 2021
This is the parser: https://github.com/ZephyrBlu/zephyrus-sc2-parser
astro
-
Composable architecture example: Go headless (best practices)
Astro
-
Building static websites
Case study 4: Astro
-
Setting up Doom Emacs for Astro Development
Astro is the new hot new web framework on the block. All the cool kids are using it. I've recently given up, drank the Kool-Aid, and gone all in on it.
-
Building a self-creating website with Supabase and AI
Built with Supabase, Astro, Unreal Speech, Stable Diffusion, Replicate, Metropolitan Museum of Art
-
The Subtle Case For and Against React
Astro to use every framework at once instead of just react? https://astro.build/
-
Run a Linux Distro in your Android device
Depending on the stack of the repository you are cloning, you might have to install additional dependencies. For this demo, I'm using my own website, which is a static website built with Astro.js. It which requires to have Node.js installed and Yarn for package manager.
-
Ask HN: Freelance website builders/maintainers, what's in your 2024 toolkit?
Database: turso [7] or neon postgres [8] with (drizzle orm) or cloudflare durable objects
1. https://github.com/withastro/astro
-
Ask HN: What's the simplest static website generator?
Maybe a bit too elaborate for your taste, but I've used https://astro.build/ and loved every bit of it.
-
How to Integrate Astro With ApostropheCMS pt. 1
Astro is an open-source JavaScript framework known for its versatility, performance, and new approach to web development. It enables developers to create fast, modern, content-rich web applications and sites using the "Bring Your Own Framework" (BYOF) model.
-
Growing a side-project to 100k Unique Visitors in one week
Astro was always on my list of things to learn. I've been using Remix and NextJS for a while, and I was interested in trying out a new framework. I decided it would be a good opportunity to build the site with it. This decision turned out to be a great one, as it saved me a lot of money on hosting costs later on.
What are some alternatives?
s2protocol-rs - Starcraft 2 Protocol Replay Reader
qwik - Instant-loading web apps, without effort
mpq - Decoder/parser of Blizzard's MPQ archive file format
vite - Next generation frontend tooling. It's fast!
rust-parser
eleventy 🕚⚡️ - A simpler site generator. Transforms a directory of templates (of varying types) into HTML.
pdx-tools - View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world.
Hugo - The world’s fastest framework for building websites.
s2prot - Decoder/parser of Blizzard's StarCraft II replay file format (*.SC2Replay)
SvelteKit - web development, streamlined
SimpleDating - Open-source, free-to-use, non-profit dating application.
fresh - The next-gen web framework.