zeekoe
nakama
zeekoe | nakama | |
---|---|---|
4 | 40 | |
23 | 8,349 | |
- | 1.8% | |
2.8 | 8.9 | |
11 months ago | 7 days ago | |
Rust | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zeekoe
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Who's hiring? December 2021 edition
We're a small, privacy-focused startup on a mission to empower everyone with the tools they need to realize financial privacy. To achieve this, we’re building zkChannels: a scalable and usable privacy-preserving payment infrastructure that integrates with existing payment networks, including but not limited to public blockchains. We're leveraging cutting-edge technologies like zero-knowledge proofs and multi-party computation to realize fast private transactions on public blockchains.
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RiB Newsletter #30
Zeekoe. Zero-knowledge layer-2 payment channels.
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Ask HN: Who is hiring? (December 2021)
Bolt Labs | Blockchain & Software Engineers | REMOTE
We're a small, privacy-focused startup on a mission to empower everyone with the tools they need to realize financial privacy. To achieve this, we’re building zkChannels (https://github.com/boltlabs-inc/zeekoe): a scalable and usable privacy-preserving payment infrastructure that integrates with existing payment networks, including but not limited to public blockchains. We're leveraging cutting-edge technologies like zero-knowledge proofs and multi-party computation to realize fast private transactions on public blockchains.
We're hiring for blockchain engineer, software engineer, and senior software engineer roles right now and offer competitive salaries, great health benefits, equity in the company, and a strong remote work culture. Lastly, we're building all of our infrastructure in Rust so you'll be working in Rust from day one.
You can read more about us and the positions in our full job postings here: https://boltlabs.tech/join-us
These are fully remote positions available to anyone living in and with work authorization in the United States. We are only able to offer these positions to someone who is living and working in the US.
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[HIRING] Software Engineer and Senior Software Engineer (Rust) at Bolt Labs (Remote, USA)
Hello! I'm Marcella Hastings, a senior software developer and cryptographer at Bolt Labs. We're a small startup dedicated to empowering everyone with access to financial privacy by building zkChannels, a scalable and usable privacy-preserving payment infrastructure that integrates with existing payment networks, including but not limited to public blockchains. I thoroughly enjoy my work at Bolt, and I'm looking forward to expanding our team.
nakama
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Game Server Framework Recommendation
nakama: https://github.com/heroiclabs/nakama
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Next steps for Postgres pluggable storage
To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:
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Is there anyway to create an “online guild” system in my idle game.
you can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase.
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Starred a game and want to make multi-player like stardew, tips?
I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/
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Question about Multiplayer Lobby System
You could create all this yourself, or you can use existing solutions which handle all this (and much more I didn't mention). One that I'm aware of that works with Godot is Nakama. They have a paid hosting option, or you can host the application yourself.
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I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
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Recommendations for Tech for 1v1 RTS Indie Game
Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before?
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Is it a bad idea to run everything on a server
You might be interested in Nakama server from https://heroiclabs.com/
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Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
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What's the 'best' networking solution for Unity? UNet, Photon/Bolt/Fusion, Mirror, Netcode for GOs?
There have been mentions of Normcore, Fish-Net, and Nakama as well.
What are some alternatives?
libzkchannels - zkChannels: Anonymous Payment Channels for Bitcoin, Zcash, Tezos and more
ggpo - Good Game, Peace Out Rollback Network SDK
miden-vm - STARK-based virtual machine
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
plonk - A pure Rust PLONK implementation using arkworks as a backend.
LiteNetLib - Lite reliable UDP library for Mono and .NET
web - Grow Open Source
rapier - 2D and 3D physics engines focused on performance.
AlephBFT - A rust implementation of Aleph Protocol
starboard - Moved to https://github.com/aquasecurity/trivy-operator
logseq - A local-first, non-linear, outliner notebook for organizing and sharing your personal knowledge base. Use it to organize your todo list, to write your journals, or to record your unique life.
siad - The Sia daemon