zed
nvim-gdb
zed | nvim-gdb | |
---|---|---|
31 | 7 | |
32,865 | 677 | |
10.1% | - | |
10.0 | 8.8 | |
5 days ago | 13 days ago | |
Rust | Lua | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zed
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Exploring Zed, an open source code editor written in Rust
Zed is a new, open source, multiplayer code editor written in Rust. It was developed by the creators of Atom and Tree-sitter — Nathan Sobo, Antonio Scandurra, and Max Brunsfeld. The team launched Zed in early 2023 and later open sourced it in 2024.
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Zed Decoded: Rope and SumTree
There is an open issue about helix keybinds:
https://github.com/zed-industries/zed/issues/4642
- I can't stand using VSCode so I wrote my own (it wasn't easy)
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What is your favorite IDE/text-editor?
Currently vim, but I’m very excited about Zed.
https://zed.dev/
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Zed and AI will save us millions
The software engineering world has changed a lot, but it seems like both workers and companies haven't fully caught up yet. Recently, I've been having a lot of fun using Zed. It made programming enjoyable for me again, just like it was many years ago. Some people think Zed is just another unfinished editor, but that's not right. Zed is an AI tool. If you're not using Zed with GitHub Copilot and OpenAI GPT, you're not using it correctly, and you likely don't need Zed at all.
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Zed Decoded: Async Rust
I don't mean to reply-guy this thread, but it builds on Windows (and Linux)
https://github.com/zed-industries/zed/blob/main/docs/src/dev...
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My First Impression of Zed AI Code Editor
You can try it out by downloading it from here https://zed.dev/
- A coding copilot with Claude 3 Opus
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Building a syntax highlighting extension for VS Code
Now, fast forward to last year's Rails World conference that I was a lucky attendee of. What a breeze of fresh air! Among the many many inspiring people, talks and presentations, I noticed one thing: most people use VS Code, some use Vim but – more importantly – a lot of people tweak their editor / IDE almost as routinely as they tweak the code they work on professionally! And I thought: I want that too, how come I've lost this mindset here? I’ve taken for granted that I can tweak every imaginable aspect of my Linux OS as well as the Gnome environment so why not my IDE – the program that I literary spend most hours a day in? That was the final nudge for me to try to switch to something – anything really – that would be feasible for me to tweak and that’s how I ended up in VS Code. I’m not saying this will be my final IDE destination (looking at you Zed, Fleet or perhaps even Vim) but I know I want to stay closer to where a more active developer community around the editor is.
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Local LLM Assistant in Zed
The GitHub issue #4424 for Zed relates to the lack of a feature for using local large language models (LLMs). In response to this, I proposed a workaround that enables the integration of local LLMs into Zed. This solution addresses the need for a non-proprietary, offline alternative to mainstream models like ChatGPT, potentially increasing privacy and control for users.
To integrate a custom model in Zed, I bypassed the limitation of only using OpenAI models. I did this by running the Mistral model from the Ollama library and cloning it to appear as "gpt-4-1106-preview." The steps included pulling and running the Mistral model, then using Ollama's commands to clone it. I updated Zed's settings to point to the local API URL of the cloned model. Restarting Zed applied these changes, enabling the use of the local LLM within Zed's environment.
For more details, you can refer to the GitHub issue directly: https://github.com/zed-industries/zed/issues/4424#issuecomme...
nvim-gdb
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I can't stand using VSCode so I wrote my own (it wasn't easy)
It's not ideal to me yet. I've had some problems with DAP. The DAP servers I've checked were a bit unstable and slow. For now I'm using gdb with nvim-gdb https://github.com/sakhnik/nvim-gdb
Very reliable and as fast as gdb is. But with all the problems just using gdb has.
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Debugging in neovim
Maybe https://github.com/sakhnik/nvim-gdb (bashdb uses gdb like commands) I've mostly used llvm debugger and node debugger so I am not too familiar with gdb.
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I must be missing something
nvim-gdb: GDB wrapper, simple and easy to hack.
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Create visual interface for breakpoints
Recently I am using nvim-gdb, which is inspired by neovim-gdb.vim script. I am wondering whether it is possible to have the same visual interface in terms of current line running as well as the breakpoint mark similar to the above two project but not connect to the debug?
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Debugging in Neovim
There's the plugin that evolved from the original neovim debugger: sakhnik/nvim-gdb. Well tested and maintained. Spoiler: personal affiliation.
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Debugger plugins
sakhnik/nvim-gdb This one also looks like a nice debugger plugin; also neovim only.
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GDB TUI mode
https://www.dannyadam.com/blog/2019/05/debugging-in-vim/ describes it well. https://github.com/sakhnik/nvim-gdb is nicer, but requires neovim.
What are some alternatives?
lapce - Lightning-fast and Powerful Code Editor written in Rust
vimspector - vimspector - A multi-language debugging system for Vim
helix - A post-modern modal text editor.
nvim-dap - Debug Adapter Protocol client implementation for Neovim
Monaco Editor - A browser based code editor
gdb-dashboard - Modular visual interface for GDB in Python
zed-fonts - The Zed Mono and Sans typefaces, custom built from Iosevka
NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.
Visual Studio Code - Visual Studio Code
gdb-frontend - ☕ GDBFrontend is an easy, flexible and extensible gui debugger. Try it on https://debugme.dev
tree-sitter-solidity - Solidity grammar for tree sitter
cpplinks - A categorized list of C++ resources.