ZIM
Text editor in OpenGL (by yukitheclown)
c-opengl-engine
By yukitheclown
ZIM | c-opengl-engine | |
---|---|---|
1 | 1 | |
49 | 0 | |
- | - | |
3.2 | 10.0 | |
about 1 year ago | over 2 years ago | |
C | C | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ZIM
Posts with mentions or reviews of ZIM.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
-
Open source text editor I'm working on!
It's written in opengl and has a library: https://github.com/yukitheclown/ZIM/tree/main/libexample For using it in games for scripting. Other than that nothing really. Except I wrote most of it while bedridden and in pain and stuff after a car crash. So it could be enchanted if you believe in that kinda stuff. That's why I gave it the name zim because I was all hurt while writing it and it fit the theme of invader zim.
c-opengl-engine
Posts with mentions or reviews of c-opengl-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
-
Open source text editor I'm working on!
Thank you! What matters more to me than writing software people use is proving my intelligence so people take my advice seriously. But as for people using it, your right a text editor is not something that will get a lot of downloads. But I'm planning to use it in my game engine with Lua, right click on a entity edit its script in game. But I think it's general feel is kind of a mix of sublime text and vim I think it has a neat energy.
What are some alternatives?
When comparing ZIM and c-opengl-engine you can also consider the following projects:
oculus-rift-dev-kit-days-custom-engine - waifu game basically that sonic game but not unity and with a anime girl
vis - A vi-like editor based on Plan 9's structural regular expressions
ded - Dramatic EDitor