ysoserial.net
MessagePack for C# (.NET, .NET Core, Unity, Xamarin)
Our great sponsors
ysoserial.net | MessagePack for C# (.NET, .NET Core, Unity, Xamarin) | |
---|---|---|
2 | 19 | |
3,025 | 5,268 | |
- | 2.3% | |
6.0 | 6.8 | |
7 months ago | 5 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ysoserial.net
-
Json locations
Any unchecked deserialization is dangerous - as you can see in this repo the same attack works on Json.NET, since you can inject a payload that performs arbitrary remote code execution.
-
Which data types are serializable by default in c sharp?
So if you have some type within your application that does something sensitive or disruptive in its constructor, an attacker can craft a stream of bytes that asks the application to create that type. From there, all kinds of crazy things can happen. Here's a privilege escalation exploit discovered in Docker for Windows that relied on BinaryFormatter. Digging into some things he mentioned I found an entire exploit suite for .NET serialization. Through very clever tricks, it creates types that, when deserialized, will execute commands. That's a big deal.
MessagePack for C# (.NET, .NET Core, Unity, Xamarin)
- .NET 9 will be putting BinaryFormatter out to pasture
-
Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy
Given it's a binary serialization framework, it should not be too difficult, because the domain is well-explored and numerous libraries exist in C# which address same goals that Fury does.
More popular/newer examples are https://github.com/Cysharp/MemoryPack (which is similar to Fury with its own spec, C#-code first schema), https://github.com/MessagePack-CSharp/MessagePack-CSharp or even gRPC / Protobuf tooling https://github.com/grpc/grpc-dotnet
-
Native AOT Overview
With Unity/IL2CPP stuff: For general-purpose serialization libraries like JSON, you sometimes need to provide hints to make sure types are included: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/Fi...
For schema serialization on known types, there are codegen tools (i.e. moc for MessagePack): https://github.com/neuecc/MessagePack-CSharp
MessagePack is migrating to Rosalyn code generators, so basically invisible codegen. Cysharp's newer serialization library, MessagePack, already uses this: https://github.com/Cysharp/MemoryPack
-
Dupes in bonelab?
Thanks, I'm sure I'll need it, though I do have my own platform with serialization set up already that I'm hoping I can port relatively easily (It's backended with MessagePack C# which is a lovely serializer for Unity.)
-
Does MessagePack-CSharp support OneOf type?
In the Road map of features #119 for MessagePack-CSharp, they checked the box for:
-
Dotnet API super slow?
Try MessagePack for serialization. It will help to reduce the size of the message and the time of serialization.
- Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead.
-
Practice resources for handling and optimizing large game data sets?
I mentioned JSON, but there are many formats that are much more efficient. I can mention FlatBuffers, MessagePack and ProtoBuf. These are the ones I've used myself, and personally I'm most comfortable with MessagePack and ProtoBuf. I don't think the performance would be an issue if you had to choose between these three, it's mostly the API that is different.
- any good binary serializers that are not assembly dependent
-
LIVE: Otimizando aplicações .NET com MessagePack.
Biblioteca Nuget para C#
What are some alternatives?
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
JsonKnownTypes - Simple way to serialize and deserialize polymorphic types for Json.NET
Protobuf.NET - Protocol Buffers library for idiomatic .NET
Aetheria-Economy - Sci-fi ARPG made in Unity
Protobuf - Protocol Buffers - Google's data interchange format
ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.
Msgpack-Cli - MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]
FlatSharp - Fast, idiomatic C# implementation of Flatbuffers
Bois - Salar.Bois is a compact, fast and powerful binary serializer for .NET Framework. With Bois you can serialize your existing objects with almost no change.
ProtoBuf - C# code generator for reading and writing the protocol buffers format
Jil - Fast .NET JSON (De)Serializer, Built On Sigil