Yomm2
abseil-cpp
Yomm2 | abseil-cpp | |
---|---|---|
8 | 54 | |
325 | 13,955 | |
- | 1.3% | |
8.5 | 9.5 | |
1 day ago | 5 days ago | |
C++ | C++ | |
Boost Software License 1.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Yomm2
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Announcing YOMM2 1.4.0: fat pointer, headers only
More information about virtual_ptr is available in the documentation.
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Announcing YOMM2 version 1.3.1
YOMM2 is available on GitHub.
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Achieving something like dynamic dispatch OUTSIDE of the class
And if you don't want to put a virtual function or have a base class, etc. check YOMM, which was recently mentioned in r/cpp.
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Announcing YOMM2 v1.3.0
I have a visitor themed example. I will update it to implement the visitor solution as well, for easier comparison.
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Announcing YOMM2 1.2.0 Preview + call for feedback
the main README
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Documenting nested class templates, and static members, in the cppreference style
I am publishing and documenting some of the internals of my YOMM2 library. I adopted the same style as cppreference.com. My library uses two constructs nested inside a class. cppreference documents template like this and their members like this. However, I use two constructs that are, AFAICT, not used in the standard library, so there is nothing for me to ape.
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implementing multiple dispatch in C++ using existential type
I don't know much of type theory, i'm just saying that i don't see when this could be useful in real life. On the other hand, multimethods such as what the Julia language has or, in C++, yomm2, sounds much more useful, as you can have two object *a, *b and calling f(a, b) will dispatch on the concrete type of all virtual arguments.
abseil-cpp
- Sane C++ Libraries
- Open source collection of Google's C++ libraries
- Is Ada safer than Rust?
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Appending to an std:string character-by-character: how does the capacity grow?
Yeah, it's nice! And Abseil does it, IFF you use LLVM libc++.
https://github.com/abseil/abseil-cpp/blob/master/absl/string...
The standard adopted it as resize_and_overwrite. Which I think is a little clunky.
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Shaving 40% Off Google’s B-Tree Implementation with Go Generics
This may be confusing to those familiar with Google's libraries. The baseline is the Go BTree, which I personally never heard of until just now, not the C++ absl::btree_set. The benchmarks aren't directly comparable, but the C++ version also comes with good microbenchmark coverage.
https://github.com/google/btree
https://github.com/abseil/abseil-cpp/blob/master/absl/contai...
- Faster Sorting Beyond DeepMind’s AlphaDev
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“Once” one-time concurrent initialization with an integer
An implementation of call_once that accommodates callbacks that throw: https://github.com/abseil/abseil-cpp/blob/master/absl/base/c...
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[R] AlphaDev discovers faster sorting algorithms
I wouldn't say it's that cryptic. It's just a few bitwise rotations/shifts/xor operations.
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Deepmind Alphadev: Faster sorting algorithms discovered using deep RL
You can see hashing optimizations as well https://www.deepmind.com/blog/alphadev-discovers-faster-sort..., https://github.com/abseil/abseil-cpp/commit/74eee2aff683cc7d...
I was one of the members who reviewed expertly what has been done both in sorting and hashing. Overall it's more about assembly, finding missed compiler optimizations and balancing between correctness and distribution (in hashing in particular).
It was not revolutionary in a sense it hasn't found completely new approaches but converged to something incomprehensible for humans but relatively good for performance which proves the point that optimal programs are very inhuman.
Note that for instructions in sorting, removing them does not always lead to better performance, for example, instructions can run in parallel and the effect can be less profound. Benchmarks can lie and compiler could do something differently when recompiling the sort3 function which was changed. There was some evidence that the effect can come from the other side.
For hashing it was even funnier, very small strings up to 64 bit already used 3 instructions like add some constant -> multiply 64x64 -> xor upper/lower. For bigger ones the question becomes more complicated, that's why 9-16 was a better spot and it simplified from 2 multiplications to just one and a rotation. Distribution on real workloads was good, it almost passed smhasher and we decided it was good enough to try out in prod. We did not rollback as you can see from abseil :)
But even given all that, it was fascinating to watch how this system was searching and was able to find particular programs can be further simplified. Kudos to everyone involved, it's a great incremental change that can bring more results in the future.
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Backward compatible implementations of newer standards constructs?
Check out https://abseil.io. It offers absl::optional, which is a backport of std::optional.
What are some alternatives?
Loki - Loki is a C++ library of designs, containing flexible implementations of common design patterns and idioms.
Folly - An open-source C++ library developed and used at Facebook.
Boost - Super-project for modularized Boost
STXXL - STXXL: Standard Template Library for Extra Large Data Sets
spdlog - Fast C++ logging library.
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
EASTL - Obsolete repo, please go to: https://github.com/electronicarts/EASTL
libPhenom
BDE - Basic Development Environment - a set of foundational C++ libraries used at Bloomberg.