Yomm2
JUCE
Yomm2 | JUCE | |
---|---|---|
8 | 105 | |
325 | 6,116 | |
- | 1.6% | |
8.5 | 9.5 | |
3 days ago | 3 days ago | |
C++ | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 or later |
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Yomm2
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Announcing YOMM2 1.4.0: fat pointer, headers only
More information about virtual_ptr is available in the documentation.
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Announcing YOMM2 version 1.3.1
YOMM2 is available on GitHub.
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Achieving something like dynamic dispatch OUTSIDE of the class
And if you don't want to put a virtual function or have a base class, etc. check YOMM, which was recently mentioned in r/cpp.
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Announcing YOMM2 v1.3.0
I have a visitor themed example. I will update it to implement the visitor solution as well, for easier comparison.
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Announcing YOMM2 1.2.0 Preview + call for feedback
the main README
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Documenting nested class templates, and static members, in the cppreference style
I am publishing and documenting some of the internals of my YOMM2 library. I adopted the same style as cppreference.com. My library uses two constructs nested inside a class. cppreference documents template like this and their members like this. However, I use two constructs that are, AFAICT, not used in the standard library, so there is nothing for me to ape.
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implementing multiple dispatch in C++ using existential type
I don't know much of type theory, i'm just saying that i don't see when this could be useful in real life. On the other hand, multimethods such as what the Julia language has or, in C++, yomm2, sounds much more useful, as you can have two object *a, *b and calling f(a, b) will dispatch on the concrete type of all virtual arguments.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
abseil-cpp - Abseil Common Libraries (C++)
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
Loki - Loki is a C++ library of designs, containing flexible implementations of common design patterns and idioms.
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
Boost - Super-project for modularized Boost
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
STXXL - STXXL: Standard Template Library for Extra Large Data Sets
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Folly - An open-source C++ library developed and used at Facebook.
audiogridder - DSP servers using general purpose computers and networks
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.