yews
nanovgXC
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yews
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Advice for the next dozen Rust GUIs
I recently tried https://github.com/yewstack/yews that looks very much like "React in Rust". It is web oriented through WASM compilation and integration with web technologies, Tauri can be used to bridge the gap and use it for desktop apps but it is probably an excessively complex and impure assembly for that goal.
nanovgXC
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canvas_ity - A tiny, single-header <canvas>-like 2D rasterizer
Nice work. Any plan to add GPU (opengl) support? CPU rendering is OK but the performance using the GPU is likely order of magnitudes better. Here is a library that uses the same antialiasing technique https://github.com/styluslabs/nanovgXC using OpenGL (based on NanoVG).
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Vector Graphics on GPU
GPU vector graphics library I released a few years ago: https://github.com/styluslabs/nanovgXC - basically a new backend for nanovg that supports arbitrary paths. Coverage calculation (for analytic antialiasing) is explained a bit here: https://github.com/styluslabs/nanovgXC/blob/master/src/nanov...
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Advice for the next dozen Rust GUIs
Getting sufficient antialiasing quality for 2D graphics is difficult on GPUs. https://github.com/memononen/nanovg accomplishes this with GL2/GLES2 level hardware for most of the stuff one would want to render as part of a GUI. My project https://github.com/styluslabs/nanovgXC supports rendering arbitrary paths with exact coverage antialiasing, but requires GLES3.1 or GL4 level hardware for reasonable performance.
What are some alternatives?
rust-yew-axum-tauri-desktop - Rust + Yew + Axum + Tauri + Tailwindcss, full-stack Rust development for Desktop apps.
canvas_ity - A tiny, single-header <canvas>-like 2D rasterizer for C++
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
druid - A data-first Rust-native UI design toolkit.
vger-rs - 2D GPU renderer for dynamic UIs
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
vger - 2D GPU renderer for dynamic UIs
lite-xl - A lightweight text editor written in Lua
contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.