org
pbrt-v3
org | pbrt-v3 | |
---|---|---|
7 | 17 | |
68 | 4,826 | |
- | - | |
9.8 | 2.3 | |
about 1 month ago | 8 months ago | |
Emacs Lisp | C++ | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
org
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Org Mode Gripes
If you want to compare Org with something on Github, a better comparison would be, say, helm - undoubtly popular package developed on Github. https://github.com/helm/helm/graphs/contributors Now, look at https://github.com/yantar92/org/graphs/contributors Again, I cannot help but notice that Org is more actively developed.
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(newbie) error with org-capture template when trying to insert or find a node
What I _think_ this means is that there is an org-capture-template with key 'd' which is trying to use some org-fold variables which are maybe not in my version of org mode yet? Relevant GitHub https://github.com/yantar92/org/blob/feature/org-fold-universal-core/README?
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Fast note-searching with dynamic module
[2] https://github.com/yantar92/org
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What is the largest org-mode document that you have ever created
If the slowdown is bothering you so much, you can help tesing new feature branch of Org mode with oprimised performance: https://github.com/yantar92/org
- org: Speed-up org-mode
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Navigation in org document with 14k lines very laggy and slow
You may be interested in experimental org branch feature/org-fold. I have this org file with 2 500+ headings and 15 000+ lines and browsing it with normal org was almost impossible. On the other hand with feature/org-fold I see almost no difference when comparing browsing performance with 100 lines and few headings big org file.
pbrt-v3
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Ask HN: Any good books on ray tracing?
Physically Based Rendering[0] was an excellent textbook when I read it ages ago and conveniently enough it looks to have been updated with a new edition last year.
[0]: https://pbrt.org/
- Spectral Ray Tracing
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Is it possible and realistic to learn independent of an API?
Physically Based Raytracing
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C++ Project to Put On Resume
Both of these books are free, and both are written in C++, but they can be done in any language. The first book, a raytracer in a weekend, is part of a series, you can find it here: https://raytracing.github.io/ And, if you get to the third book in that series, or you need a reference book, the PBRT book covers the math in more depth and discusses the latest theory, you can get the last edition of the book (5 years out of date) for free though: https://pbrt.org/
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(Why) is a toy password manager a too complex summer project?
Making a “complete” one is a never-ending rabbit hole you can spend a lifetime on and is a very active area of research covering more advanced geometry, probability, optics, machine learning etc etc. A great introduction to that is https://pbrt.org
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Suggestions for some best books on computer vision
This isn't the highest priority but if you haven't already, learn how computer graphics works. Get a working knowledge of the camera matrix, real time graphics (say, OpenGL but threeJS is an option), and photorealistic graphics. PBRT is the go-to for photorealistic graphics. The first two books of Foundations of Game Engine Development are way more useful than they have any right to be (and my favorite textbooks I've ever read, 10/10).
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Org Mode Gripes
Org-mode strength though is in working with different languages in a same source file, which I am not sure if Knuths version does. Anyway, to see how the original idea looks like, check the Wikipedia article, or to see it in real-life see some of books that are written in the literate style, like Physically Based Rendering, which seems to be available for free nowadays or C Interfaces and Implementations.
- Ask HN: What is the coding exercise you use to explore a new language?
- Path Tracer Project
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Physically Based: A Database of PBR Values for Real-World Materials
I contributed a tiny bit to pbrt[1], and one of the things I loved was that if you just plugged in physical values you almost always got great results with minimal tweaking.
The Octane data seems most complete at first glance (with complex IOR etc), but for things like milk and blood I expected at the very least some absorption coefficient for the translucency or similar.
[1]: https://pbrt.org/
What are some alternatives?
org-ql - An Org-mode query language, including search commands and saved views
the_raytracer_challenge_repl - A WebAssembly (WASM) based REPL interface for my Raytracer Challenge in Rust project
xeft - Fast, interactive Emacs note searching
mitsuba3 - Mitsuba 3: A Retargetable Forward and Inverse Renderer
helm - The Kubernetes Package Manager
odin_rosettacode - Odin examples for Rosetta Code
.emacs.d - My current Emacs setup.
RiftRay - Step into the worlds of Shadertoy with an Oculus Rift.
neovim - Vim-fork focused on extensibility and usability
tray_rust - A toy ray tracer in Rust
notdeft - NotDeft note manager for Emacs
RustCrypto - Authenticated Encryption with Associated Data Algorithms: high-level encryption ciphers