clp
Snappy
clp | Snappy | |
---|---|---|
2 | 5 | |
718 | 5,994 | |
0.8% | 0.6% | |
9.3 | 5.2 | |
5 days ago | 20 days ago | |
C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
clp
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FOSS, cloud native, log storage and query engine build with Apache Arrow & Parquet, written in Rust and React.
Thoughts on integrating CLP with this infra? Not sure whether this even makes sense to try? LINK
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Reducing logging cost by two orders of magnitude using CLP
Original CLP Paper: https://www.usenix.org/system/files/osdi21-rodrigues.pdf
Github project for CLP: https://github.com/y-scope/clp
The interesting part about the article isn't that structured data is easier to compress and store, its that there's a relatively new way to efficiently transform unstructured logs to structured data. For those shipping unstructured logs to an observability backend this could be a way to save significant money
Snappy
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Why I enjoy using the Nim programming language at Reddit.
Another example of Nim being really fast is the supersnappy library. This library benchmarks faster than Google’s C or C++ Snappy implementation.
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Stretch iPhone to Its Limit: 2GiB Stable Diffusion Model Runs Locally on Device
It doesn't destroy performance for the simple reason that nowadays memory access has higher latency than pure compute. If you need to use compute to produce some data to be stored in memory, your overall throughput could very well be faster than without compression.
There have been a large amount of innovation on fast compression in recent years. Traditional compression tools like gzip or xz are geared towards higher compression ratio, but memory compression tends to favor speed. Check out those algorithms:
* lz4: https://lz4.github.io/lz4/
* Google's snappy: https://github.com/google/snappy
* Facebook's zstd in fast mode: http://facebook.github.io/zstd/#benchmarks
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Compression with best ratio and fast decompression
Google released Snappy, which is extremely fast and robust (both at compression and decompression), but it's definitely not nearly as good (in terms of compression ratio). Google mostly uses it for real-time compression, for example of network messages - not for long-term storage.
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How to store item info?
Just compress it! Of course if you will you ZIP, players will able to just open this zip file and change whatever they want. But you can use less popular compression algorithms which are not supported by default Windows File Explorer. Snappy for example.
- What's the best way to compress strings?