xwin
windows-rs
xwin | windows-rs | |
---|---|---|
5 | 98 | |
327 | 9,857 | |
- | 2.1% | |
7.4 | 7.7 | |
about 1 month ago | 1 day ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xwin
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Because cross-compiling binaries for Windows is easier than building natively
There's tooling that mostly avoids this. https://github.com/Jake-Shadle/xwin
This is a utility that fixes a lot of the cross-compiling issues for windows by giving you a portable, unfucked naming, and not-massive SDK. It's the same SDK you get when you install MSVC but it's only a few hundred megs and the names are consistent even with all of Windows' fucked up tooling.
The only caveat is you need to provide your own compiler, in this case clang is often the best option.
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cargo-xwinbuild v0.3.0 supports cross compile to Windows with CMake dependency
cargo-xwinbuild is a thin wrapper of xwin provides a Cargo subcommand xwinbuild to make cross compiling to Windows MSVC target just work.
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Announcing cargo-xwinbuild: Cross compile Cargo project to Windows msvc target with ease
This situation bugs me a lot, and I remembered a blog post about the xwin which makes cross compiling Windows binaries from Linux quite easy, but it requires a lot of manual setup. While using Docker containers make it easier, it's also slower.
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Am I the only one who finds Rust to be centered around Linux? Any Windows devs want to share their experience with Rust?
I will do you one better. When I do windows development, I work within WSL and use the cross-compiler toolchain to generate windows binaries. I have found "Xwin" to be very useful for this: https://github.com/Jake-Shadle/xwin
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Blog post: Cross compiling Rust Windows binaries from Linux
I've just pushed a 0.1.1 release that fixes this issue, unsure why the windows crate decided to use screaming case in their link names but I'm sure they're not the only ones.
windows-rs
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I'd say Rust does have that big ticket ecosystem push. Microsoft has been embracing Rust lately, with things like official Windows bindings [1].
The bigger problem is just inertia: large game engines are enormous.
[1]: https://github.com/microsoft/windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
What are some alternatives?
cargo-deny - ❌ Cargo plugin for linting your dependencies 🦀
winapi-rs - Rust bindings to Windows API
llvm-mingw - An LLVM/Clang/LLD based mingw-w64 toolchain
Cargo - The Rust package manager
msvc-llvm-nix
fltk-rs - Rust bindings for the FLTK GUI library.
music-vibes - Desktop app for translating audio output into vibrations
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
cargo-xwin - Cross compile Cargo project to Windows MSVC target with ease
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
xlsxwriter-rs - Excel file writer for Rust
maven-mvnd - Apache Maven Daemon