xv6-public VS kandria

Compare xv6-public vs kandria and see what are their differences.

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xv6-public kandria
25 33
7,408 582
1.3% 7.0%
0.0 8.1
6 days ago 11 days ago
C Common Lisp
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

xv6-public

Posts with mentions or reviews of xv6-public. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-25.
  • Challenging projects every programmer should try
    8 projects | news.ycombinator.com | 25 Dec 2023
    +1 for mini operating system.

    Us, application developers, rely on many OS features: memory management, filesystem, etc. I'm sure eventually we'll ask "how such things are done behind the scene?"

    That's why I tinker with xv6 (https://github.com/mit-pdos/xv6-public) during sparetime. Learning various process scheduling algorithms from textbook is a thing. Implementing it is another thing. I learn a lot. And it's definitely fun, even though there's almost zero chance the knowledge gained is relevant for my job (I'm a mobile app dev).

  • xv6 compile error
    1 project | /r/cprogramming | 25 Sep 2023
    Recently I compiled xv6 using gcc 7.5.0 on Ubuntu 18 , everything is ok. But when I try to compile it using gcc 13.2.1 on latest Arch, it's failed: result
  • How could the early Unix OS comprise so few lines of code?
    3 projects | news.ycombinator.com | 11 Sep 2023
    https://github.com/mit-pdos/xv6-public has under 10,000 lines of C and assembly including some user space programs.
  • The rxv64 Operating System: MIT's xv6, in Rust, for SMP x86_64 machines
    5 projects | news.ycombinator.com | 8 Sep 2023
    xv6 was originally written for 32-bit x86; the RISC-V port is a relatively recent development. See e.g. https://github.com/mit-pdos/xv6-public for some of the earlier history.

    rxv64 was written for a specific purpose: we had to ramp up professional engineers on both 64-bit x86_64 and kernel development in Rust; we were pointing them to the MIT materials, which at the time still focused on x86, but they were getting tripped up 32-bit-isms and the original PC peripherals (e.g., accessing the IDE disk via programmed IO). Interestingly, the non sequitur about C++ aside, porting to Rust exposed several bugs or omissions in the C original; fixes were contributed back to MIT and applied to the original (and survived into the RISC-V port).

    Oh, by the way, the use of the term "SMP" predates Intel's usage by decades.

  • Some were meant for C [pdf]
    2 projects | news.ycombinator.com | 21 Jun 2023
    I'd define an arena as the pattern where the arena itself owns N objects. So you free the arena to free all objects.

    My first job was at EA working on console games (PS2, GameCube, XBox, no OS or virtual memory on any of them), and while at the time I was too junior to touch the memory allocators themselves, we were definitely not malloc-ing and freeing all the time.

    It was more like you load data for the level in one stage, which creates a ton of data structures, and then you enter a loop to draw every frame quickly. There were many global variables.

    ---

    Wikipedia calls it a region, zone, arena, area, or memory context, and that seems about right:

    https://en.wikipedia.org/wiki/Region-based_memory_management

    It describes history from 1967 (before C was invented!) and has some good examples from Apache ("pools") and Postgres ("memory contexts").

    I also just looked at these codebases:

    https://github.com/mit-pdos/xv6-public (based on code from the 70's)

    https://github.com/id-Software/DOOM (1997)

    I looked at allocproc() in xv6, and gives you an object from a fixed global array. A lot of C code in the 80's and 90's was essentially "kernel code" in that it didn't have an OS underneath it. Embedded systems didn't run on full-fledges OSes.

    DOOM tends to use a lot of what I would call "pools" -- arrays of objects of a fixed size, and that's basically what I remember from EA.

    Though in g_game.c, there is definitely an arena of size 0x20000 called "demobuffer". It's used with a bump allocator.

    ---

    So I'd say

    - malloc / free of individual objects was NEVER what C code looked like (aside from toy code in college)

    - arena allocators were used, but global vars and pools are also very common.

    - arenas are more or less wash for memory safety. they help you in some ways, but hurt you in others.

    The reason C programmers don't malloc/free all the time is for speed, not memory safety. Arenas are still unsafe.

    When you free an arena, you have no guarantee there's nothing that points to it anymore.

    Also, something that shouldn't be underestimated is that arena allocators break tools like ASAN, which use the malloc() free() interface. This was underscored to me by writing a garbage collector -- the custom allocator "broke" ASAN, and that was actually a problem:

    https://www.oilshell.org/blog/2023/01/garbage-collector.html

    If you want memory safety in your C code, you should be using ASAN (dynamically instrumented allocators) and good test coverage. Arenas don't help -- they can actually hurt. An arena is a trivial idea -- the problem is more if that usage pattern actually matches your application, and apps evolve over time.

  • Run Linux Programs on DOS
    3 projects | news.ycombinator.com | 23 Apr 2023
  • The Magma operating system
    3 projects | /r/osdev | 2 Apr 2023
    Magma is proudly licensed under the MIT license, and uses code from Xv6 and Yagura.
  • User Space vs Kernel Space Development (For an experienced Dev)
    1 project | /r/learnprogramming | 23 Feb 2023
    My OS classes used xv6, a reimplementation of Unix Version 6 for a RISC-V architecture. Accompanying that was the OSTEP textbook.
  • MINIX is an awesome way to learn a wide range of CS concepts
    3 projects | /r/compsci | 20 Feb 2023
    Check out xv6 if you are only getting started with operating systems and want something simpler.
  • I am getting an undefined reference despite including the source file when compiling
    4 projects | /r/C_Programming | 13 Feb 2023
    Here is kernel.ld.

kandria

Posts with mentions or reviews of kandria. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-02.
  • Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction
    3 projects | news.ycombinator.com | 2 Mar 2024
    A recent, notable game made in Lisp is Kandria: https://store.steampowered.com/app/1261430/Kandria/ / https://github.com/Shirakumo/kandria
  • We need to talk about parentheses
    6 projects | news.ycombinator.com | 12 Feb 2024
    Examples (for Common Lisp, so not citing Emacs): reddit v1, Google's ITA Software that powers airfare search engines (Kayak, Orbitz…), Postgres' pgloader (http://pgloader.io/), which was re-written from Python to Common Lisp, Opus Modus for music composition, the Maxima CAS, PTC 3D designer CAD software (used by big brands worldwide), Grammarly, Mirai, the 3D editor that designed Gollum's face, the ScoreCloud app that lets you whistle or play an instrument and get the music score,

    but also the ACL2 theorem prover, used in the industry since the 90s, NASA's PVS provers and SPIKE scheduler used for Hubble and JWT, many companies in Quantum Computing, companies like SISCOG, who plans the transportation systems of european metropolis' underground since the 80s, Ravenpack who's into big-data analysis for financial services (they might be hiring), Keepit (https://www.keepit.com/), Pocket Change (Japan, https://www.pocket-change.jp/en/), the new Feetr in trading (https://feetr.io/, you can search HN), Airbus, Alstom, Planisware (https://planisware.com),

    or also the open-source screenshotbot (https://screenshotbot.io), the Kandria game (https://kandria.com/),

    and the companies in https://github.com/azzamsa/awesome-lisp-companies and on LispWorks and Allegro's Success Stories.

    https://github.com/tamurashingo/reddit1.0/

    http://opusmodus.com/

    https://www.ptc.com/en/products/cad/3d-design

    http://www.izware.com/mirai

    https://apps.apple.com/us/app/scorecloud-express/id566535238

  • Factorio: Space Age
    5 projects | news.ycombinator.com | 25 Aug 2023
    > The source is not publicly available, no. It‘s still being actively developed and sold after all.

    Those two are definitely not incompatible. Take Karia[0] for example, which is fully Free Software[1].

    [0] https://store.steampowered.com/app/1261430/Kandria/

    [1] https://github.com/Shirakumo/kandria/blob/master/LICENSE

  • The battlebit discord anticheat “helpers” everybody.
    1 project | /r/linux_gaming | 12 Jul 2023
    I’ve seen a 1 person team support steam deck controls with a game written in lisp kandria. The battlebit devs have much better tools supporting steam deck using the unity engine. The controls for the steam deck is definitely not the main reason to abandon Linux, the anti cheat stuff seams to be the only thing in the way.
  • best lisp or scheme for web game dev?
    3 projects | /r/lisp | 9 Jul 2023
    I don't know about "best", but the work that the Kandria dev has put into CL libraries to create his game has been impressive to see.
  • Owner of Symbolics Lisp machines IP is interested in a non-commercial release
    4 projects | news.ycombinator.com | 7 Jul 2023
  • Steel Bank Common Lisp 2.3.5 released
    1 project | news.ycombinator.com | 28 May 2023
  • Peter Norvig – Paradigms of AI Programming Case Studies in Common Lisp
    8 projects | news.ycombinator.com | 5 May 2023
  • Looking for multi-paradigm languages that have reliable tail-call optimization
    1 project | /r/AskProgramming | 27 Mar 2023
    For what it's worth, I'd take a look at Common Lisp. It's perhaps less functionally-minded than OCaml, but I don't think it's fair to call it imperative. You'll encounter similar-looking patterns. There aren't loads of games for CL, but I've heard Kandria is super (https://github.com/Shirakumo/kandria), as well as being a great example project.
  • Kandria, an action RPG made with Common Lisp is now available!
    1 project | /r/Common_Lisp | 11 Jan 2023

What are some alternatives?

When comparing xv6-public and kandria you can also consider the following projects:

xv6-riscv - Xv6 for RISC-V

clog - CLOG - The Common Lisp Omnificent GUI

homebrew-i386-elf-toolchain - Homebrew formulas for buildling a valid GCC toolchain for the i386-elf target.

awesome-lisp-companies - Awesome Lisp Companies

minixfromscratch - Development and compilation setup for the book versions of MINIX (2.0.0 and 3.1.0) on QEMU

phel-lang - Phel is a functional programming language that transpiles to PHP. A Lisp dialect inspired by Clojure and Janet.

foam3 - FOAM: Feature-Oriented Active Modeller, Version 3 (unstable)

wuffs - Wrangling Untrusted File Formats Safely

stumpwm - The Stump Window Manager

pgloader - Migrate to PostgreSQL in a single command!

lispe - An implementation of a full fledged Lisp interpreter with Data Structure, Pattern Programming and High level Functions with Lazy Evaluation à la Haskell.

sb-simd - A convenient SIMD interface for SBCL.