xoreos-docs
xoreos
xoreos-docs | xoreos | |
---|---|---|
1 | 4 | |
10 | 1,072 | |
- | 0.7% | |
2.6 | 5.6 | |
almost 2 years ago | about 1 month ago | |
HTML | C++ | |
- | GNU General Public License v3.0 only |
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xoreos-docs
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what is the dark (technical) side of the game?
BioWare released documentation on the RIM format with the NWN toolset. You can find a copy on the xoreos repository here.
xoreos
- Xoreos – Reimplementation of the Aurora Engine (Dragon Age, the Witcher etc.)
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GemRB 0.9.1 released! (Life is strength edition)
And let's not forget their next Engine (Aurora) also has an in-progress implementation : https://github.com/xoreos/xoreos/
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what is the dark (technical) side of the game?
If you can read C++, you can read the reimplemented stuff in the xoreos-tools or xoreos itself. There's also a similar reimplementation project just for KotOR, reone.
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Open source re-implementation projects and game clones.
Xoreos - Neverwinter Nights
What are some alternatives?
reone - Game engine capable of running KotOR and TSL
OpenLara - Classic Tomb Raider open-source engine
KOTOR_Party_AI_Restorer - An armband mod that can toggle party AI back on
gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
K1_Community_Patch - K1 Community Patch
xoreos-tools - Tools to help the development of xoreos
vkQuake - Vulkan Quake port based on QuakeSpasm
AuroraCrashPatcher - Quick patch to prevent fatal crashing when downloading title assets (boxart, etc) through FSD or Aurora.
Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine
tfn-module - A persistent world set around Neverwinter and the Wailing Death, with content from HotU and NWN2
alive_reversing - Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee