xmas-crystal-ball-threejs
A Xmas 2020 easter egg with some crystal ball made in Three.js (by Schrodinger-Hat)
WebXR-emulator-extension
WebXR emulator extension (by MozillaReality)
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xmas-crystal-ball-threejs | WebXR-emulator-extension | |
---|---|---|
7 | 4 | |
3 | 444 | |
- | 0.0% | |
0.0 | 0.0 | |
over 3 years ago | about 1 year ago | |
JavaScript | JavaScript | |
MIT License | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xmas-crystal-ball-threejs
Posts with mentions or reviews of xmas-crystal-ball-threejs.
We have used some of these posts to build our list of alternatives
and similar projects.
WebXR-emulator-extension
Posts with mentions or reviews of WebXR-emulator-extension.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-11.
- How to develop WebVR without using a helmet?
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Hey. Everyone. Do anyone know the best way to recenter the ar session. When the user moved a distance and we relocated the tracking to 0. Just like it is from the beginning of the session. Thanks very much.
https://immersive-web.github.io/webxr-samples/teleportation.html
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Challenges of a web VR throwing game
Get a hold of the WebXR emulator extension. It is limited in features but it does allow you to enter VR in a desktop browser and test your application with some basic inputs. With tip 4, this is very powerful and you can test a lot before actually putting on the headset.
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Some progress on emulating WebXR hardware thru computer vision (JavaScript), so that you can work on WebXR apps w/o hardware! Powered by my library Handsfree.js.org and the Mozilla WebXR Emulator Extension
Here is the original emulator (w/o handsfree): https://github.com/MozillaReality/WebXR-emulator-extension
What are some alternatives?
When comparing xmas-crystal-ball-threejs and WebXR-emulator-extension you can also consider the following projects:
webxr-handtracking - 👐 WebXR hand tracking examples
react-xr - 🤳 VR/AR with react-three-fiber
viro - ViroReact: AR and VR using React Native
three.js - JavaScript 3D Library.
model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.
squidgame - Red light green light game from squid game made using JavaScript and Three.js
three_mmi - A utility class that enables to easily set up a simple callback for mouse interacting with threejs mesh.
use-cannon - 👋💣 physics based hooks for @react-three/fiber
react-three-fiber - 🇨🇭 A React renderer for Three.js
mathjs - An extensive math library for JavaScript and Node.js
xmas-crystal-ball-threejs vs webxr-handtracking
WebXR-emulator-extension vs react-xr
xmas-crystal-ball-threejs vs viro
WebXR-emulator-extension vs webxr-handtracking
xmas-crystal-ball-threejs vs three.js
WebXR-emulator-extension vs model_viewer.dart
WebXR-emulator-extension vs cannon-es
WebXR-emulator-extension vs squidgame
WebXR-emulator-extension vs three_mmi
WebXR-emulator-extension vs use-cannon
WebXR-emulator-extension vs react-three-fiber
WebXR-emulator-extension vs mathjs