xmake
xmake-repo
Our great sponsors
xmake | xmake-repo | |
---|---|---|
163 | 9 | |
8,819 | 585 | |
3.8% | 5.8% | |
10.0 | 9.9 | |
1 day ago | 3 days ago | |
Lua | Lua | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xmake
- Cpp2 and cppfront – An experimental 'C++ syntax 2' and its first compiler
- An Introduction to Modern CMake
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How to Structure C Projects: These Best Practices Worked for Me
In recent times I prefer Xmake[0] to CMake.
[0] https://xmake.io
- xmake: Fast and lightweight build tools with dependency package integration
- Xmake v2.8.5 released, Support for link sorting and unit testing
- Xmake v2.8.3 Released, Improve Wasm and Support Xmake Source Debugging
- Xmake v2.8.2 Released, Official package repository count over 1k
- Xmake v2.8.1 Released, Lots of Detailed Feature Improvements
xmake-repo
- C++ Modules: The Packaging Story
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Hacking Anything with GNU Guix
xmake [1] gives you something like this via `xrepo env shell`.
[1] https://xrepo.xmake.io/
- XMake dependency propagation?
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ManagedC v1.5.0 - now much more stable and thread safe! Plus, better testing, and better GCC support!
This project should also soon be available on xrepo, right now you can copy the headers or use the package in `package.lua` to install.
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Show HN: A glib-like multi-platform C library
Yes, although the documentation seems bare-bones, the code looks clean.
The xmake package repository files might be useful also for people interested in making their own package manager, or even installing by hand.
Here is the package information for autoconf, for instance:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
It has download links, checksums for specific versions, and the Lua syntax seems easy to parse.
The package for NanoVG however, does not indicate anywhere that you need the GLEW and GLFW libraries:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
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xmake v2.5.3 Released, Support to build Linux bpf program and integrate Conda packages
Therefore, if the official xmake-repo repository already provides the required package, you can use it directly without specifying the package namespace.
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Anyone working on a package manager for their language?
I written a c/c++ package manager https://xrepo.xmake.io/#/
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xmake v2.5.2 released, Support pull remote cross toolchain and package integration
Currently, we have included the following toolchain packages in the xmake-repo repository, allowing xmake to pull and integrate remotely:
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Anyone used xmake?
Here's the github page for xrepo: https://github.com/xmake-io/xmake-repo
What are some alternatives?
meson - The Meson Build System
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
cmake-init - The missing CMake project initializer
Automagica - AI-powered Smart Robotic Process Automation 🤖
conan - Conan - The open-source C and C++ package manager
Godot - Godot Engine – Multi-platform 2D and 3D game engine
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
ninja - a small build system with a focus on speed
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
wxWidgets - Cross-Platform C++ GUI Library
KlayGE - KlayGE is a cross-platform open source game engine with plugin-based architecture.