xmake-repo
renovate
Our great sponsors
xmake-repo | renovate | |
---|---|---|
9 | 114 | |
581 | 15,732 | |
5.2% | 3.9% | |
9.9 | 10.0 | |
6 days ago | 5 days ago | |
Lua | TypeScript | |
Apache License 2.0 | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xmake-repo
- C++ Modules: The Packaging Story
-
Hacking Anything with GNU Guix
xmake [1] gives you something like this via `xrepo env shell`.
[1] https://xrepo.xmake.io/
- XMake dependency propagation?
-
ManagedC v1.5.0 - now much more stable and thread safe! Plus, better testing, and better GCC support!
This project should also soon be available on xrepo, right now you can copy the headers or use the package in `package.lua` to install.
-
Show HN: A glib-like multi-platform C library
Yes, although the documentation seems bare-bones, the code looks clean.
The xmake package repository files might be useful also for people interested in making their own package manager, or even installing by hand.
Here is the package information for autoconf, for instance:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
It has download links, checksums for specific versions, and the Lua syntax seems easy to parse.
The package for NanoVG however, does not indicate anywhere that you need the GLEW and GLFW libraries:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
-
xmake v2.5.3 Released, Support to build Linux bpf program and integrate Conda packages
Therefore, if the official xmake-repo repository already provides the required package, you can use it directly without specifying the package namespace.
-
Anyone working on a package manager for their language?
I written a c/c++ package manager https://xrepo.xmake.io/#/
-
xmake v2.5.2 released, Support pull remote cross toolchain and package integration
Currently, we have included the following toolchain packages in the xmake-repo repository, allowing xmake to pull and integrate remotely:
-
Anyone used xmake?
Here's the github page for xrepo: https://github.com/xmake-io/xmake-repo
renovate
-
How use Renovate Bot on self-hosted GitLab
There is no built-in Renovate Bot on a self-hosted GitLab. What can we do to set it up and enjoy all the benefits of automatic dependency updates?
-
Self-Hosted Is Awesome
> Yes, it is awesome until you have to sysadmin it, apply updates, patch it, fix security holes, etc. I am not saying all self-hosted solutions are like that. There are exceptions. However, the majority of open-source self-hosted solutions require a lot of extra work.
I'm currently self-hosting 10 different applications on my local server, which represents everything I've ever seen that looked fun or useful to me. Every one of them had a Docker image with an example compose file, which means updating them just requires periodically running Renovate [0] on the repo that stores all my compose files and then running a script that docker compose pulls the updates. It takes maybe 10 minutes every other week, and is actually kinda fun.
It helps that all the apps are only accessible from within my VPN, so I'm not too worried about fixing security updates within a tiny time window.
[0] https://github.com/renovatebot/renovate
-
Why I recommend Renovate over any other dependency update tools
This is a big deal! Where did you read this? I found:
https://github.com/renovatebot/renovate/discussions/26917
-
Locally test and validate your Renovate configuration files
Renovate is an automated dependency management tool that can be used to keep your dependencies up-to-date. It can be configured to automatically create pull requests to update your dependencies, and it supports a wide range of package managers and platforms.
-
Understanding Mend Renovate's Pull Request Workflow
To get started with Mend Renovate, the comprehensive official documentation provides detailed instructions on installation, configuration, and best practices. Additionally, the Mend Renovate community forum offers a platform for users to connect, share experiences, and access the collective knowledge base.
-
Unfork with ArgoCD
It is a good practice to keep software up to date. To track changes in upstream software, we can utilize automatic dependency tracking systems such as Dependabot or Renovate. This is a broad topic and requires a separate article to be covered. If you would like to read about it, please vote in the comments section below.
- 🦊 GitLab CI YAML Modifications: Tackling the Feedback Loop Problem
-
Evaluating New Software Forges
So do other forges: I have Renovate [0] set up on my self-hosted Forgejo and it's worked great so far.
[0] https://github.com/renovatebot/renovate
-
Long Term Ownership of an Event-Driven System
You can ease some of the burden for yourself though using tooling. If you are using GitHub, dependabot can be configured to make automatic PRs to your repo whenever there are dependencies to update. If you're not a GitHub user, you can use renovate which even supports self hosting.
-
How to Manage Helm Chart Dependency Versions?
Hello! I'm using Helm in K8s and curious if there is a solution that could keep tabs on the deployed chart dependency versions and either alert us when something is out of date or when a new release is available. Does this exist? I was thinking something like Dependabot or Renovate, but neither seems to be able to manage this.
What are some alternatives?
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
dependabot-core - 🤖 Dependabot's core logic for creating update PR's.
Automagica - AI-powered Smart Robotic Process Automation 🤖
dependabot
Godot - Godot Engine – Multi-platform 2D and 3D game engine
scala-steward - :robot: A bot that helps you keep your projects up-to-date
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
updatecli - A Declarative Dependency Management tool
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
github-actions-and-renovate
KlayGE - KlayGE is a cross-platform open source game engine with plugin-based architecture.
bitbucket-branch-source-plugin - Bitbucket Branch Source Plugin