xmake-repo
ifc-spec
xmake-repo | ifc-spec | |
---|---|---|
9 | 6 | |
587 | 69 | |
2.7% | - | |
9.9 | 6.0 | |
3 days ago | 7 months ago | |
Lua | TeX | |
Apache License 2.0 | Creative Commons Attribution 4.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xmake-repo
- C++ Modules: The Packaging Story
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Hacking Anything with GNU Guix
xmake [1] gives you something like this via `xrepo env shell`.
[1] https://xrepo.xmake.io/
- XMake dependency propagation?
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ManagedC v1.5.0 - now much more stable and thread safe! Plus, better testing, and better GCC support!
This project should also soon be available on xrepo, right now you can copy the headers or use the package in `package.lua` to install.
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Show HN: A glib-like multi-platform C library
Yes, although the documentation seems bare-bones, the code looks clean.
The xmake package repository files might be useful also for people interested in making their own package manager, or even installing by hand.
Here is the package information for autoconf, for instance:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
It has download links, checksums for specific versions, and the Lua syntax seems easy to parse.
The package for NanoVG however, does not indicate anywhere that you need the GLEW and GLFW libraries:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
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xmake v2.5.3 Released, Support to build Linux bpf program and integrate Conda packages
Therefore, if the official xmake-repo repository already provides the required package, you can use it directly without specifying the package namespace.
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Anyone working on a package manager for their language?
I written a c/c++ package manager https://xrepo.xmake.io/#/
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xmake v2.5.2 released, Support pull remote cross toolchain and package integration
Currently, we have included the following toolchain packages in the xmake-repo repository, allowing xmake to pull and integrate remotely:
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Anyone used xmake?
Here's the github page for xrepo: https://github.com/xmake-io/xmake-repo
ifc-spec
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C++ Modules: The Packaging Story
There is a proposal for this: https://github.com/microsoft/ifc-spec
Only Microsoft implants that so far. I gather EDG (which powers IntelliSense) has been at least researching support for consuming IFC files.
I'm not aware of anyone sponsoring work in Clang or GCC to add IFC support.
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Module interfaces for pre-built libraries
Note that like .lib files, you'll likely need to build and share different module binary module interface files (e.g. Visual Studio's .ifc) per architecture, since #ifdefs are resolved early. Otherwise (in theory), you could share the same BMI for different architectures since they are largely a symbol table/graph of the parsed code (higher level representation before optimizations).
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With C++20, what replaces header-only libraries?
My hope is that the IFC format can be evolved (with community inputs) into something supported (but not necessarily required) by C++ compilers. I regard something like the IFC as a necessity for the C++ community to realize the full potential of modules.
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is it still basically useless working with modules in g++-11?
Now, Gabriel Dos Reis has a CppCon 2021 talk describing a way compilers could communicate in enough detail such that IntelliSense, static analysis, etc. would work as expected. The file format for this mechanism is called IFC and here is the link to the relevant repo. I don't have any information about it being implemented in any compiler other than Microsoft's, but it would solve a lot of problems if it were available.
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I hope this would ease C++ tooling
For those interested in the final pdf, here is a link to the latest release containing said pdf
What are some alternatives?
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
cpp-docs - C++ Documentation
Automagica - AI-powered Smart Robotic Process Automation 🤖
ipr - Compiler-neutral Internal Program Representation for C++
Godot - Godot Engine – Multi-platform 2D and 3D game engine
AStarDemo - A basic A* example ported to C++/WinRT
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
ppm2png - Basic command line utility to convert PPM images (P3) into PNG
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
docs - conan.io reStructuredText documentation
KlayGE - KlayGE is a cross-platform open source game engine with plugin-based architecture.
Allegro - The official Allegro 5 git repository. Pull requests welcome!