xmake-repo VS cxx20-modules-examples

Compare xmake-repo vs cxx20-modules-examples and see what are their differences.

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xmake-repo cxx20-modules-examples
9 5
587 56
2.7% -
9.9 4.7
3 days ago 5 months ago
Lua Ruby
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

xmake-repo

Posts with mentions or reviews of xmake-repo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-18.

cxx20-modules-examples

Posts with mentions or reviews of cxx20-modules-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-18.
  • C++ Modules: The Packaging Story
    4 projects | news.ycombinator.com | 18 Oct 2023
    build2 use the module mapper API which was available long before 2021: https://gcc.gnu.org/onlinedocs/gcc/C_002b_002b-Module-Mapper... You can try the examples here https://github.com/build2/cxx20-modules-examples/ with GCC 13 or 12 to confirm, if you wish.

    > given communication APIs for GCC just landed in its main branch a month ago

    Can you elaborate on what are these "communication APIs"?

  • New C++ features in GCC 12
    5 projects | news.ycombinator.com | 1 May 2022
    It you are looking for news on C++20 modules support, then sadly, there is not much progress since GCC 11. I've re-tested my modules examples[1] a few days ago with the GCC 12 snapshot, and while a few bugs have been fixed, the majority remain unfixed[2].

    [1] https://github.com/build2/cxx20-modules-examples

    [2] https://gcc.gnu.org/bugzilla/show_bug.cgi?id=103524

  • Experiments with modules
    6 projects | /r/cpp | 8 Jun 2021
    I used a build2 repository containing C++20 Modules hello-world projects setup in different scenario with module partitions, without partitions, libraries or not etc. They all just print hello world but the point is to check and show very basic modules usage.
  • GCC 11.1
    2 projects | news.ycombinator.com | 27 Apr 2021
    If anyone is looking for a build system to try C++20 modules with GCC, there is build2: https://build2.org/blog/build2-cxx20-modules-gcc.xhtml

    There is also a repository of module examples (some trying to imitate real-world usage like distributing modules as part of a library): https://github.com/build2/cxx20-modules-examples/

  • When do you think modules will be fully implemented?
    1 project | /r/cpp | 11 Feb 2021
    Here is a set of examples that exercises major modules features: https://github.com/build2/cxx20-modules-examples

What are some alternatives?

When comparing xmake-repo and cxx20-modules-examples you can also consider the following projects:

Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/

AStarDemo - A basic A* example ported to C++/WinRT

Automagica - AI-powered Smart Robotic Process Automation 🤖

cxx20-modules-examples - C++20 modules examples

Godot - Godot Engine – Multi-platform 2D and 3D game engine

fmt - A modern formatting library

CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.

owning-ref-rs - A library for creating references that carry their owner with them.

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

Bronze

KlayGE - KlayGE is a cross-platform open source game engine with plugin-based architecture.

test-dll-modules-visualstudio - Shows an example of Visual Studio projects with a dll project exposing a module and an executable using the module from the dll.