xmake-repo
ManagedC
xmake-repo | ManagedC | |
---|---|---|
9 | 17 | |
587 | 52 | |
2.7% | - | |
9.9 | 3.1 | |
3 days ago | about 1 year ago | |
Lua | C | |
Apache License 2.0 | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xmake-repo
- C++ Modules: The Packaging Story
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Hacking Anything with GNU Guix
xmake [1] gives you something like this via `xrepo env shell`.
[1] https://xrepo.xmake.io/
- XMake dependency propagation?
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ManagedC v1.5.0 - now much more stable and thread safe! Plus, better testing, and better GCC support!
This project should also soon be available on xrepo, right now you can copy the headers or use the package in `package.lua` to install.
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Show HN: A glib-like multi-platform C library
Yes, although the documentation seems bare-bones, the code looks clean.
The xmake package repository files might be useful also for people interested in making their own package manager, or even installing by hand.
Here is the package information for autoconf, for instance:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
It has download links, checksums for specific versions, and the Lua syntax seems easy to parse.
The package for NanoVG however, does not indicate anywhere that you need the GLEW and GLFW libraries:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
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xmake v2.5.3 Released, Support to build Linux bpf program and integrate Conda packages
Therefore, if the official xmake-repo repository already provides the required package, you can use it directly without specifying the package namespace.
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Anyone working on a package manager for their language?
I written a c/c++ package manager https://xrepo.xmake.io/#/
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xmake v2.5.2 released, Support pull remote cross toolchain and package integration
Currently, we have included the following toolchain packages in the xmake-repo repository, allowing xmake to pull and integrate remotely:
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Anyone used xmake?
Here's the github page for xrepo: https://github.com/xmake-io/xmake-repo
ManagedC
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Checked C
we sharing libraries we made for memory saftey now?
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What has been your favorite project to work? and other related questions.
reference counter
- Managed C v2.3.0 - Complete rewrite and full ANSI-C compatibility! (Reference counting library for C)
- Managed C v2.3.0 - Complete rewrite and full ANSI-C compatibility!
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C LIBRARY
I made a library like that! I'm currently doing a total rewrite
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Defer in Clang
oh yea, thats how the other library I made works. This just lets you do it without any allocations, and without writing extra code, makes it especially useful for 3rd part libraries.
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Created a simple C library to implement OOP concepts with clang's -fblocks
Aye, btw, you can implement the RAII like I did it here
- ManagedC v1.5.0 - now much more stable and thread safe! Plus, better testing, and better GCC support!
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Convinient solutions for working with strings
fat pointer + garbage collection
What are some alternatives?
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
bdwgc - The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc)
Automagica - AI-powered Smart Robotic Process Automation 🤖
STC - A modern, user friendly, generic, type-safe and fast C99 container library: String, Vector, Sorted and Unordered Map and Set, Deque, Forward List, Smart Pointers, Bitset and Random numbers.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Cnx - A Proof-of-Concept for a Modern Standard Library for GNU C 11+
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
c-oop - OOP (interfaces, generics, methods, encapsulation, RAII, etc), implemented in C using clang's blocks (-fblocks)
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Klib - A standalone and lightweight C library
KlayGE - KlayGE is a cross-platform open source game engine with plugin-based architecture.
blocksruntime - Blocks runtime library (libBlocksRuntime.a)