xgboost-node
license-checker
xgboost-node | license-checker | |
---|---|---|
1 | 10 | |
37 | 1,572 | |
- | - | |
10.0 | 0.0 | |
over 6 years ago | 3 months ago | |
Cuda | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xgboost-node
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Big Changes Ahead for Deno
This chips away at one of the showstoppers for Deno for me, which is good.
But while "the vast majority" of npm packages don't require a gyp build step for native addons, some of those modules are pretty important, and I see no indication in the announcement that they're also going to be implementing the Node C API or the gyp build process.
Right now I'm working with a machine learning project, and XGBoost [0] is a direct Node.js extension [1] through the binary interface.
So this does bring things a step closer to being generally usable, but there are still significant roadblocks.
A WebAssembly build of XGBoost could work with Deno, but aside from some guy's unsupported side project/proof-of-concept for use in a browser, I'm not seeing an XGBoost WebAssembly build. And generally when deploying something like a machine learning model I'd rather use well-supported tools than to need to dive into the rabbit hole of maintaining my own.
And yes, XGBoost will likely eventually have that kind of support for Deno, but then the next bleeding-edge project will come along and only support Node.
Even assuming Deno eventually hits a tipping point in popularity where everyone wants to release Node _and_ Deno support in their bleeding-edge projects, there are still things that I miss from package.json that don't seem to exist in the Deno ecosystem.
Things like the "scripts" block: A nice centralized place to find all of the things that need to be done to a project, plus auto-run script entries that can trigger when a project is installed. And inheritable, overridable dependency maps (see the yarn "resolutions" block).
I'd love to jump into Deno, but I think there has been far too much "baby thrown out with the bathwater" to its design. It's the classic development problem of looking at a system and seeing a ton of complexity, but not really understanding that all of that complexity was there for a reason. Maybe when it re-evolves 80% of Node's and npm's features I'll be convinced to make the jump. I'm a huge TypeScript fan after all. But it still strikes me as a violation of "As simple as possible, but no simpler."
[0] XGBoost is a _very_ promising approach to machine learning, training models much faster and with much more accuracy than traditional approaches.
[1] https://github.com/nuanio/xgboost-node
license-checker
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Consultant Asking About NPM Software Licenses
I thought that was a fairly weird question. A couple of our APIs run on Ubuntu, which contains GNU software. He has access to our source code, and I had also previously sent him the output of license checker so he really should have been able to answer this himself.
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A developer-friendly introduction to open source licenses
NPM License Checker
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Big Changes Ahead for Deno
I don't care whether it's all in one file or in a dozen files, but I want all of that information to be available programmatically in a text file (unlike in a readme or on Github) in a standardized location in a project.
In that respect, package.json is a strict win. Your lack of willingness to use `git blame` to see why you added a line, or lack of reasonable git comments, is not to be blamed on the file.
Complexity is unavoidable. How could you write a tool like license-checker [1] for a Go-based project without having license information in a standardized location? Without the scripts section, how can you create a tool like husky [2] that automatically installs git hooks for a project? Every single part of package.json is there for a good reason; at best you could argue that putting some of it in other files would be aesthetically superior, but that's just bikeshedding.
Complexity isn't de facto bad. Some complexity is required if you want a certain level of functionality to become available. Deno (and Go) are slowly accumulating that "cruft" as people realize that those functions are actually useful or even critical to a mature ecosystem.
[1] https://www.npmjs.com/package/license-checker
[2] https://www.npmjs.com/package/husky
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Richard Stallman calls for software package systems that help maintain your freedoms
Yes, all npm packages are supposed to have a valid SPDX license identifier, and there is an easy way to recursively check these values
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Introducing sbomx.com - Software Bill of Materials X
For JavaScript I always used davglass/license-checker as a starting point but it's not being maintained anymore. Then I did similar things for the backend code, put everything together and sent it to the legal and security teams. At some point I thought "There must be a better way!". So, I started building sbomx about one and a half years ago. It's working fine enough to show it to the world and gather some feedback.
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automatically pull licenses from package.json and put them into a spreadsheet??
Check this package https://www.npmjs.com/package/license-checker
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Italian Courts Find Open Source Software Terms Enforceable
Good doctors and drivers make mistakes, too, and they still face liability for those mistakes.
I think that if your company is large enough, you should have employees, or pay someone, to mirror your dependencies and automate license checks. There are projects that do the latter already[1][2]. You can loop your lawyers in if licenses change to ensure you don't violate them. If (A)GPL code still ships in proprietary products, that's a process problem that the company needs to solve.
[1] https://github.com/dhatim/python-license-check
[2] https://github.com/davglass/license-checker
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Node.js Packages and Resources
license-checker - Check licenses of your app's dependencies.
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Home Screen Shortcuts in React Native (with Expo)
If you don't know what licenses you're currently using, I suggest the license-checker NPM tool.
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How do I explain the concept of open source software to my boss?
Also, your IT dept is not entirely without concern here, you should be ensuring that you're not violating any open source licenses in your project, and be using something like https://www.npmjs.com/package/license-checker or an equivalent license checking service in your project language to ensure that everything is kosher
What are some alternatives?
esbuild - An extremely fast bundler for the web
python-license-check - Check python packages from requirement.txt and report issues
deno - A modern runtime for JavaScript and TypeScript.
npm-name - Check whether a package or organization name is available on npm
node-gyp - Node.js native addon build tool
npm-home - Open the npm page, Yarn page, or GitHub repo of a package
tsup - The simplest and fastest way to bundle your TypeScript libraries.
alex - Catch insensitive, inconsiderate writing
deno-lambda - A deno runtime for AWS Lambda. Deploy deno via docker, SAM, serverless, or bundle it yourself.
Babel (Formerly 6to5) - 🐠 Babel is a compiler for writing next generation JavaScript.
bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
np - A better `npm publish`