xgboost-node

Run XGBoost model and make predictions in Node.js (by nuanio)

Xgboost-node Alternatives

Similar projects and alternatives to xgboost-node

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better xgboost-node alternative or higher similarity.

xgboost-node reviews and mentions

Posts with mentions or reviews of xgboost-node. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-15.
  • Big Changes Ahead for Deno
    13 projects | news.ycombinator.com | 15 Aug 2022
    This chips away at one of the showstoppers for Deno for me, which is good.

    But while "the vast majority" of npm packages don't require a gyp build step for native addons, some of those modules are pretty important, and I see no indication in the announcement that they're also going to be implementing the Node C API or the gyp build process.

    Right now I'm working with a machine learning project, and XGBoost [0] is a direct Node.js extension [1] through the binary interface.

    So this does bring things a step closer to being generally usable, but there are still significant roadblocks.

    A WebAssembly build of XGBoost could work with Deno, but aside from some guy's unsupported side project/proof-of-concept for use in a browser, I'm not seeing an XGBoost WebAssembly build. And generally when deploying something like a machine learning model I'd rather use well-supported tools than to need to dive into the rabbit hole of maintaining my own.

    And yes, XGBoost will likely eventually have that kind of support for Deno, but then the next bleeding-edge project will come along and only support Node.

    Even assuming Deno eventually hits a tipping point in popularity where everyone wants to release Node _and_ Deno support in their bleeding-edge projects, there are still things that I miss from package.json that don't seem to exist in the Deno ecosystem.

    Things like the "scripts" block: A nice centralized place to find all of the things that need to be done to a project, plus auto-run script entries that can trigger when a project is installed. And inheritable, overridable dependency maps (see the yarn "resolutions" block).

    I'd love to jump into Deno, but I think there has been far too much "baby thrown out with the bathwater" to its design. It's the classic development problem of looking at a system and seeing a ton of complexity, but not really understanding that all of that complexity was there for a reason. Maybe when it re-evolves 80% of Node's and npm's features I'll be convinced to make the jump. I'm a huge TypeScript fan after all. But it still strikes me as a violation of "As simple as possible, but no simpler."

    [0] XGBoost is a _very_ promising approach to machine learning, training models much faster and with much more accuracy than traditional approaches.

    [1] https://github.com/nuanio/xgboost-node

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10.0
over 6 years ago
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