xgboost-node
deno
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xgboost-node | deno | |
---|---|---|
1 | 448 | |
37 | 92,907 | |
- | 0.5% | |
10.0 | 9.9 | |
over 6 years ago | 6 days ago | |
Cuda | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xgboost-node
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Big Changes Ahead for Deno
This chips away at one of the showstoppers for Deno for me, which is good.
But while "the vast majority" of npm packages don't require a gyp build step for native addons, some of those modules are pretty important, and I see no indication in the announcement that they're also going to be implementing the Node C API or the gyp build process.
Right now I'm working with a machine learning project, and XGBoost [0] is a direct Node.js extension [1] through the binary interface.
So this does bring things a step closer to being generally usable, but there are still significant roadblocks.
A WebAssembly build of XGBoost could work with Deno, but aside from some guy's unsupported side project/proof-of-concept for use in a browser, I'm not seeing an XGBoost WebAssembly build. And generally when deploying something like a machine learning model I'd rather use well-supported tools than to need to dive into the rabbit hole of maintaining my own.
And yes, XGBoost will likely eventually have that kind of support for Deno, but then the next bleeding-edge project will come along and only support Node.
Even assuming Deno eventually hits a tipping point in popularity where everyone wants to release Node _and_ Deno support in their bleeding-edge projects, there are still things that I miss from package.json that don't seem to exist in the Deno ecosystem.
Things like the "scripts" block: A nice centralized place to find all of the things that need to be done to a project, plus auto-run script entries that can trigger when a project is installed. And inheritable, overridable dependency maps (see the yarn "resolutions" block).
I'd love to jump into Deno, but I think there has been far too much "baby thrown out with the bathwater" to its design. It's the classic development problem of looking at a system and seeing a ton of complexity, but not really understanding that all of that complexity was there for a reason. Maybe when it re-evolves 80% of Node's and npm's features I'll be convinced to make the jump. I'm a huge TypeScript fan after all. But it still strikes me as a violation of "As simple as possible, but no simpler."
[0] XGBoost is a _very_ promising approach to machine learning, training models much faster and with much more accuracy than traditional approaches.
[1] https://github.com/nuanio/xgboost-node
deno
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Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
NodeJS is the dominant Javascript server runtime environment for Javascript and Typescript (sort of) projects. But over the years, we have seen several attempts to build alternative runtime environments such as Deno and Bun, today’s subject, among others.
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Bun 1.1
https://github.com/denoland/deno/issues is the ideal place -- we try to triage all incoming issues, the more specific the repro the easier it is to address but we will take a look at everything that comes in.
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I have created a small anti-depression script
Install Node.js (or Bun, or Deno, or whatever JS runtime you prefer) if it's not there
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How QUIC is displacing TCP for speed
QUIC is very exciting, after seeing what it can do for performance in Cloudflare network and Cloudflare workers, I can't wait to finally see it in Deno[0] 1.41.
[0] https://github.com/denoland/deno/pull/21942#issuecomment-192...
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Unison Cloud
So as an end user it's kind of like https://deno.com/ where you buy into a runtime + comes prepacked with DBs (k/v stores), scheduling, and deploy stuff?
> by storing Unison code in a database, keyed by the hash of that code, we gain a perfect incremental compilation cache which is shared among all developers of a project. This is an absolutely WILD feature, but it's fantastic and hard to go back once you've experienced it. I am basically never waiting around for my code to compile - once code has been parsed and typechecked once, by anyone, it's not touched again until it's changed.
Interesting. Whats it like upgrading and managing dependencies in that code? I'd assume it gets more complex when it's not just the Union system but 3rd party plugins (stuff interacting with the OS or other libs).
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Deno in 2023
~90MB+ at this stage and do now allow compression without erroring out. Deploying ala Golang is not feasible at that level but could well be down the line if this dev branch is picked up again!
The exe output grew from from ~50MB to plus ~90MB from 2021 to 2024: https://github.com/denoland/deno/discussions/9811 which mean Deno is worse than Node.js's pkg solution by a decent margin.
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Mini site for recommending songs using Svelte & Deno
Behind the scenes is a simple Sveltekit-powered server function to fetch a Spotify client token then find a user's recommendation playlist and its track information. A Deno edge function to performs this data fetch and renders server-side Svelte.
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Supercharge your app with user extensions using Deno JavaScript runtime
If your application is written in JavaScript, integrating it with JavaScript extensions is a no-brainer. However, Secutils.dev is entirely written in Rust. How would I even begin? Fortunately, I recently came across an excellent blog post series explaining how to implement your JavaScript runtime in a Rust application with Deno:
- Deno, the next-generation JavaScript runtime
- Oxlint – written in Rust – 50-100 Times Faster than ESLint
What are some alternatives?
esbuild - An extremely fast bundler for the web
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
node-gyp - Node.js native addon build tool
typescript-language-server - TypeScript & JavaScript Language Server
tsup - The simplest and fastest way to bundle your TypeScript libraries.
pnpm - Fast, disk space efficient package manager
deno-lambda - A deno runtime for AWS Lambda. Deploy deno via docker, SAM, serverless, or bundle it yourself.
license-checker - Check NPM package licenses
bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
Koa - Expressive middleware for node.js using ES2017 async functions