xdotool
x11rb
xdotool | x11rb | |
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38 | 14 | |
3,031 | 340 | |
- | - | |
3.5 | 8.7 | |
25 days ago | 8 days ago | |
C | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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xdotool
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autoclicker with multiple locations
Have a look at this: https://github.com/jordansissel/xdotool
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AMD Ryzen 7 7800X3D: Windows 11 vs. Ubuntu 23.04 Linux Performance
Maybe not AHK exactly, but it essentially does the same: xdotool
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[Lua] How to set the --geometry parameter in a Lua script?
Use an external tool, like xdotool.
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gtk-rs: can't get window ID with command inside connect_show or connect_realize
In a gtk-rs application, I'm running a xdotool command to get the id of the application's window. I'm running the command in a connect_show closure (after the window has been shown):
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My (challenging) experience building a window switcher for Ubuntu
Eventually, I needed to find the ID of windows, move them, and bring them to the front—I realized I couldn't do that with gtk-rs. I needed to interact with the window manager (X11 server). So from inside my application, I ran commands that called xdotool.
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I cannot take it any longer, please, help!
You might be able to use audacity in the background by setting up an application launcher in the gnome panel that executes xdotool, which can send keyboard signals (like R for record) to running applications: https://github.com/jordansissel/xdotool
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Focusing/switching X11 windows with a Rust crate
Right now, I'm focusing (switching) X11 windows with a shell command (xdotool) from inside my Rust program:
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X Window System Basics
Maybe xdotool [0] is what you're looking for.
[0] https://github.com/jordansissel/xdotool/
- Some help writing C extensions
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Ask HN: What's Your Proudest Hack?
I often create screen recordings for my classes, but it's very boring and time consuming. I'm a perfectionist, and if I mistype a command I prefer to re-record everything. Moreover, every time one of the tools used in the videos gets a significant update, I feel compelled to redo the video.
I have started using xdotool [1] to create bash scripts that send mouse clicks and keystrokes to apps. Interleaving calls to xdotool with the "sleep" command [2] produce a convincing effect. If I need to redo a video to fix typos or after a program update, I just fix the bash script and restart the recording.
Alas, the only thing that is missing in my videos is the sound of keyboard clicks… But nothing is perfect!
[1] https://github.com/jordansissel/xdotool
[2] https://en.wikipedia.org/wiki/Sleep_(command)
x11rb
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My (challenging) experience building a window switcher for Ubuntu
xdotool worked ... but I didn't want to depend on external command-line tools, so I decided to look for X11 bindings for Rust. The best library I could find was x11rb. It had very little documentation and almost no one used it (it was difficult to find people who could help me with it). Fortunately, it had a detailed tutorial. Still, it was a struggle to make things works sometimes.
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x11rb: Listening to key presses from anywhere on the screen
I'm using x11rb, X11 Rust Bindings. I modified some code from this tutorial so that I'm listening to key presses from parent_win (screen.root) rather than win:
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Handling two types of errors in the same function
In the end, I decided to use x11rb: https://github.com/psychon/x11rb. This way I don't have to run external commands.
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Moving a window with Rust X11 bindings
I'm trying to move a window (the GNOME terminal) with x11rb. I followed this tutorial. But the move_window function doesn't move the window.
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x11rs can't access window created with gtk-rs
I'm using x11rb to interact with a window created with gtk-rs. window_id is the ID of the window created with gtk-rs. window_id_2 is the ID of the window created with x11rb (for testing purposes).
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Focusing/switching X11 windows with a Rust crate
I also checked x11rb, but I think it's too low level (and too complicated).
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X11 programming: x11rb or rust-xcb ? What's the difference ?
There is a comparison page in x11rb but it seems to be outdated w.r.t rust-xcb and the unsafe claims, so would appreciate other perspectives.
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We never know who is delusional..
Do you have a source for that or any specifics on how it "can't handle" the usecases? There's already work in Rust around fully supporting X11 (for example https://github.com/bread-graphics/breadx or https://github.com/psychon/x11rb)
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Pgwm 0.3 a pure rust `no_std` no libc window manager.
I was thinking about specializing x11rb which is a great library for interfacing with X11, to my specific single threaded use case.
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I wrote an x11 tiling window manager inspired by DWM that I've been using for a few months now. If you're using x11 and want to try out a new tiling window manager I'd love your feedback!
So if firefox is an application you can find you can query the WM_CLASS property, like this. Other applications might not set that and you'd have to use some other property or information to deduce that this given window(which is just a u32) is actually applicationA. A tip is to start the application, use xprop and see what properties it sets. call_wrapper.rs contains a lot of code about querying different properties. The x11rb example simple_window.rs has a few examples of the other side of that showing how an application can set its on properties.
What are some alternatives?
ydotool - Generic command-line automation tool (no X!)
unsafe-code-guidelines - Forum for discussion about what unsafe code can and can't do
AutoKey - AutoKey, a desktop automation utility for Linux and X11.
too-many-lists - Learn Rust by writing Entirely Too Many linked lists
wtype - xdotool type for wayland
alexandrie - An alternative crate registry, implemented in Rust.
archweb - Arch Linux website code
minimax-rs - A generic implementation of Negamax in Rust.
i3-vim-focus - Vim plugin for seamless navigation between i3 and vim
i3status-rust - Very resourcefriendly and feature-rich replacement for i3status, written in pure Rust
keepassxc - KeePassXC is a cross-platform community-driven port of the Windows application “Keepass Password Safe”.
bevy - A refreshingly simple data-driven game engine built in Rust