xbps VS dukenukem3d

Compare xbps vs dukenukem3d and see what are their differences.

xbps

The X Binary Package System (XBPS) (by void-linux)

dukenukem3d

Duke Nukem 3D (1996) by 3D Realms Entertainment, Inc. (by videogamepreservation)
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xbps dukenukem3d
19 3
753 151
4.0% -
6.1 10.0
15 days ago over 10 years ago
C C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

xbps

Posts with mentions or reviews of xbps. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

dukenukem3d

Posts with mentions or reviews of dukenukem3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-03.
  • Alan MacMasters: How the great toaster hoax was exposed
    1 project | news.ycombinator.com | 21 Nov 2022
    A while ago most people thought QuakeWorld was the first game to do client-side prediction. Carmack has a .plan from 1996 talking about it so there's a clear reference.

    But one day I went to the wiki page for client-side prediction and it said Duke Nukem 3D was first which I thought was curious, so I checked the reference on it and it was a recent interview with Ken Silverman - creator of the Build engine that DN3D ran on - which clearly stated DN3D was first:

    > "People may point out that Quake’s networking code was better due to its drop-in networking support, [but] it did not support client side prediction in the beginning,” he explains. “That’s something I had come up with first and implemented in the January 1996 release of Duke 3D shareware."

    Pretty unfair for Ken, I thought, that everyone’s got the wrong idea that it’s QuakeWorld. Since the source is available, with the help of Hacker News we even found the code for it in game.c[0].

    To be a good citizen I went back over to the Wikipedia page and added a link to the source code to help solidify the claim. But while I was there I went back and read the interview again, and noticed a part I’d skimmed the first time:

    > "It kind of pisses me off that the Wikipedia page article on ‘client side prediction’ gives credit to Quakeworld due to a lack of credible citations about Duke 3D."

    I wondered if and when it had been changed from saying Duke 3D to QuakeWorld in the past (before eventually being changed back again sometime after the interview), so I went and had a look through the page history. It had been changed a few years ago. And the person who had removed it due to lack of any citations... was me.

    [0] https://github.com/videogamepreservation/dukenukem3d/blob/ef...

  • The project with a single 11,000-line code file
    9 projects | /r/programming | 3 Apr 2022
    Duke Nukem 3D had BUILD.C (6500 lines), ENGINE.C (8800 lines), and GAME.C (6000 lines).
  • What is the cleanest, most well written, best structured, open source C project you've seen?
    4 projects | /r/C_Programming | 27 Mar 2022
    I second the Quake games as well. Despite their age, the OG releases are still pretty timeless (especially compared to some of their contemporaries). You can read more about them on Fabien Sanglard's blog. He's done code reviews of Quake 1-3, Doom 1-3, Duke3D, and more.

What are some alternatives?

When comparing xbps and dukenukem3d you can also consider the following projects:

yay - Yet another Yogurt - An AUR Helper written in Go

EVE-IPH - Code for the EVE Isk per Hour program

pacman - pacman with Quil

oletools - oletools - python tools to analyze MS OLE2 files (Structured Storage, Compound File Binary Format) and MS Office documents, for malware analysis, forensics and debugging.

pkgsrc - Automatic conversion of the NetBSD pkgsrc CVS module, use with care

Asterisk - The official Asterisk Project repository.

libxft-bgra - A patched version of libxft that allows for colored emojis to be rendered in Suckless software (dmenu/st/whatever).

pacman - A proof that Idris is pacman complete

void-runit - runit init scripts for Void

avoidance - A void dance.

xbps

octoxbps - A Qt-based XBPS front end