x_ite
x_ite | awsm-web | |
---|---|---|
1 | 1 | |
63 | 19 | |
- | - | |
10.0 | 4.3 | |
2 days ago | about 2 months ago | |
JavaScript | Rust | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
x_ite
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React Renderer for Three.js
I mean, this looks like a nice, more modern approach - but vrml did allow full interaction? For something that works in current browsers, see eg:
https://github.com/create3000/x_ite/wiki/Sensing-viewer-acti...
awsm-web
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React Renderer for Three.js
I wrote an opinionated WebGL wrapper in Rust/WASM here: https://github.com/dakom/awsm-web
The idea is that it does more cacheing of things like uniform locations and such so you do very fast in-memory lookups in WASM without hitting the JS Api as much.
In the future this will be obsolete since WebGPU has a more optimal API to begin with, and Rust/WASM won't need to go through the JS layer due to "interface types"
What are some alternatives?
beatmapper - A 3D editor for creating Beat Saber maps
scheduler-test
node-machine-id - Unique machine (desktop) id (no admin privileges required)
shipyard - Entity Component System focused on usability and flexibility.
super-simple-sitemap-generator - Node powered scraper that iterates trough all the internal links of the specified url. It works on CSR pages (React, Angular) with dynamic urls.
shipyard-scenegraph
ObjToSchematic - A tool to convert 3D models into Minecraft formats such as .schematic, .litematic, .schem and .nbt
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
react-three-fiber - 🇨🇠A React renderer for Three.js
d3-x3d - 3D Data Driven Charting Library with D3 and X3D