wyvern
ink
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wyvern | ink | |
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5 | 164 | |
551 | 3,889 | |
0.0% | 1.2% | |
0.0 | 0.0 | |
about 1 year ago | about 1 month ago | |
Java | C# | |
GNU General Public License v3.0 only | MIT License |
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wyvern
- Wyvern: A Language for Usable Design Driven Assurance (2017)
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Languages with extensible syntax?
Nemerle, Wyvern, Kernel
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Are there composable compilers?
Take a look at Wyvern.
- Extensible syntax?
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Capability systems
Check out Wyvern! It has capabilities and a notion of capability saftey, as detailed in this paper. I believe Wyvern's approach is basically exactly what you're describing.
ink
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Ink for Game Design
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
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A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
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[1] https://www.inklestudios.com/ink/
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About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
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Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
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How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
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Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
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Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
What are some alternatives?
rumi - The rumi compiler
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
Pipefish - Source code for the Pipefish programming language
RenPy - The Ren'Py Visual Novel Engine
unseemly - Macros have types!
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
Hungaro - A syntax based programming language
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
ww - A "lexerless" (unified lexer) LALR(1) parser generator supporting dynamic grammar modification
twinejs - Twine, a tool for telling interactive, nonlinear stories
Nemerle - Nemerle language. Main repository.
godot-ink - Ink integration for Godot Engine.