wordsandbuttons
TinyGo
wordsandbuttons | TinyGo | |
---|---|---|
12 | 96 | |
482 | 14,550 | |
- | 1.2% | |
8.4 | 9.3 | |
7 days ago | 1 day ago | |
HTML | Go | |
The Unlicense | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wordsandbuttons
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JavaScript Bloat in 2024
Meanwhile, all the pages on https://wordsandbuttons.online/ with all the animation and interactivity are still below 64 KB.
This one, for example, https://wordsandbuttons.online/trippy_polynomials_in_arctang... is 51 KB.
And the code is not at all economical. It's 80% copy-paste with little deviations. There is no attempt to save by being clever either, it's all just good old vanilla JS. And no zipping, no space reduction. The code is perfectly readable when opened with the "View page source" button.
The trick is - zero dependency policy. No third party, no internal. All the code you need, you get along with the HTML file. Paradoxically, in the long run, copy-paste is a bloat preventor, not a bloat cause.
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Writing HTML by Hand
I do all the https://wordsandbuttons.online/ by hand, and this is my top 10:
2527 p
- Homebrew Website Club
- Words and Buttons
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Rule of Three
Cloning things makes maintenance harder linearly. Generalizing things makes maintenance harder exponentially. Counterintuitively, generalization only makes sense on small numbers or reiterations, not the vice-versa.
I started https://wordsandbuttons.online as an experiment in zero-dependencies architecture. No third-party, no self-reference. Every page is completely independent. I was told, that as it grew, it would inevitably become impossible to maintain.
Five years passed, including a two-year pause for writing a book. I did more than half a hundred interactive tutorials and quizzes, and continue to add them when I have time. The thing simply refuses to go "too complex to maintain". All the maintenance problems I ever faced with this design were handled within minutes. If there is too much typing, I write a Python script. If not, I do the change manually, replicate it in a few pages, and go on.
As a free bonus, since all my pages are essentially hand-written, no dependencies = no uncontrolled growth, they are all fewer than 64 KB each. Ultra-fast to load, and I never get a "Reddit effect" since even 1000 requests a second is only 64 MB of data. It's green then tea too. I usually have a few hundred thousand visitors a year, and they barely consume enough electricity to boil a kettle of water.
I think this rule of three, like many others is just an attempt to escape well-known complexity issues by putting them under a carpet of less known complexity issues. I'm very happy to have ignored it when considering design for my site.
- Visualization of Common Algorithms
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If you can't write assembly like a poet, you can read disassembly like a hunter
Done! All the expandables have background colors now. https://github.com/akalenuk/wordsandbuttons/commit/22ef6295c... Thanks for the idea!
- Words and Buttons Online
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Ask HN: How to you monetize a tech blog?
Very indirectly. My https://wordsandbuttons.online/ helped me cement a publishing deal with Manning, and the book I wrote for them (https://www.manning.com/books/geometry-for-programmers) works as a hourly rate magnifier in contract work negotiations.
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Ask HN: What has your personal website/blog done for you?
I do https://wordsandbuttons.online/ as a personal-ish website. I don't append my face to every page but a visitor is usually a few clicks away from my other works so the site is de-facto more or less personal.
First of all, it's a nice hobby. No bullshit programming, no frameworks, no dependencies, no annoying editors. I just write my code and text and enjoy doing so.
Second, it gives powerful motivation to study. I'm now writing a new page on rational interpolation and just yesterday I accidentally found a very simple way to avoid the Runge effect. I was just playing with interactives and it came out of the blue. There is no way I would have learned it otherwise.
Third, it helped me cement a publishing deal with Manning. They came to me and proposed to propose them a book on geometry. And so I did. The book is called Geometry for Programmers and it's coming this summer.
Fourth, I do public lectures (or at least I used to before the war), and the audience loves interactive illustrations. So I usually turn my site pages into presentation-like pages and do lectures with them.
So for me, having a website pays off in multiple ways.
TinyGo
- Cylon: JavaScript framework for robotics, drones, and the Internet of Things
- Gokrazy – Go Appliances
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A "Tiny" APISIX Plugin
Reading through the documentation, you will understand why this plugin is called "tiny," i.e., the SDK uses the TinyGo compiler instead of the official Go compiler. You can read more about why this is the case on the SDK\'s overview page, but the TLDR version is that the Go compiler can only produce Wasm binaries that run in the browser.
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What's Zig got that C, Rust and Go don't have? [video]
Not only you can fit Go into a kernel, there is at least two products that do so.
TamaGo, used to write the firmware used in USB armory.
https://www.withsecure.com/en/solutions/innovative-security-...
TinyGo, which even has official Arduino and ARM support, and is sponsored by Google
https://tinygo.org/
Ah but that isn't proper Go! Well neither is the C code that is allowed to be used in typical kernel code, almost nothing from ISO C standard library is available, and usually plenty of compiler specific language extensions are used instead.
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Show HN: A new stdlib for Golang focusing on platform native support
Reminds me of https://tinygo.org/ - a project that brings Golang to embedded devices, browser (wasm) contexts. Do you converge or diverge from that project?
- TinyGo release 0.29 is out
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Pico with C
You should also consider TinyGo. It can compile Go for the Pico, and is starting to get good device support.
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Rust 1.71.0
Thankfully some folks completly ignored whatever the rest of the world thinks system programming is all about and created:
- TinyGo (https://tinygo.org/), which is acknowledged by people in the industry[0][1]
- TamaGo unikernel on USB Armory secure key (https://www.withsecure.com/de/solutions/innovative-security-...)
And then there is the question if writing compilers, assemblers, linkers is systems programming or not.
[0]-https://www.cnx-software.com/2019/08/28/tinygo-go-compiler-f...
[1]-https://twitter.com/ArmSoftwareDev/status/131680481331796787...
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When would you (not) recommend Go over Rust?
Have you seen TinyGo? In the case of embedded system I would probably still chose C over Rust if the system didn't support dynamic memory allocation, and most embedded systems do not.
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“C is quirky, flawed, and an enormous success” – Dennis Ritchie
>I really hate how for microcontrollers the only two choices are either C++ or Micropython
There's TinyGo as well. https://tinygo.org/
What are some alternatives?
hiccup - Fast library for rendering HTML in Clojure
MicroPython - MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
org-clive
go - The Go programming language
rednafi.com - Musings & rants on software
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
vscode-didact - Framework and tools for providing interactive tutorials with active links that call VS Code commands
micropython-ulab - a numpy-like fast vector module for micropython, circuitpython, and their derivatives
handbook - The Jitsi Handbook
awesome-micropython - A curated list of awesome MicroPython libraries, frameworks, software and resources.
love - LÖVE is an awesome 2D game framework for Lua.
PlatformIO - Your Gateway to Embedded Software Development Excellence :alien: