wordsandbuttons
ScreenPlay
wordsandbuttons | ScreenPlay | |
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12 | 16 | |
482 | 172 | |
- | - | |
8.4 | 9.3 | |
7 days ago | 4 months ago | |
HTML | C++ | |
The Unlicense | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wordsandbuttons
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JavaScript Bloat in 2024
Meanwhile, all the pages on https://wordsandbuttons.online/ with all the animation and interactivity are still below 64 KB.
This one, for example, https://wordsandbuttons.online/trippy_polynomials_in_arctang... is 51 KB.
And the code is not at all economical. It's 80% copy-paste with little deviations. There is no attempt to save by being clever either, it's all just good old vanilla JS. And no zipping, no space reduction. The code is perfectly readable when opened with the "View page source" button.
The trick is - zero dependency policy. No third party, no internal. All the code you need, you get along with the HTML file. Paradoxically, in the long run, copy-paste is a bloat preventor, not a bloat cause.
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Writing HTML by Hand
I do all the https://wordsandbuttons.online/ by hand, and this is my top 10:
2527 p
- Homebrew Website Club
- Words and Buttons
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Rule of Three
Cloning things makes maintenance harder linearly. Generalizing things makes maintenance harder exponentially. Counterintuitively, generalization only makes sense on small numbers or reiterations, not the vice-versa.
I started https://wordsandbuttons.online as an experiment in zero-dependencies architecture. No third-party, no self-reference. Every page is completely independent. I was told, that as it grew, it would inevitably become impossible to maintain.
Five years passed, including a two-year pause for writing a book. I did more than half a hundred interactive tutorials and quizzes, and continue to add them when I have time. The thing simply refuses to go "too complex to maintain". All the maintenance problems I ever faced with this design were handled within minutes. If there is too much typing, I write a Python script. If not, I do the change manually, replicate it in a few pages, and go on.
As a free bonus, since all my pages are essentially hand-written, no dependencies = no uncontrolled growth, they are all fewer than 64 KB each. Ultra-fast to load, and I never get a "Reddit effect" since even 1000 requests a second is only 64 MB of data. It's green then tea too. I usually have a few hundred thousand visitors a year, and they barely consume enough electricity to boil a kettle of water.
I think this rule of three, like many others is just an attempt to escape well-known complexity issues by putting them under a carpet of less known complexity issues. I'm very happy to have ignored it when considering design for my site.
- Visualization of Common Algorithms
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If you can't write assembly like a poet, you can read disassembly like a hunter
Done! All the expandables have background colors now. https://github.com/akalenuk/wordsandbuttons/commit/22ef6295c... Thanks for the idea!
- Words and Buttons Online
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Ask HN: How to you monetize a tech blog?
Very indirectly. My https://wordsandbuttons.online/ helped me cement a publishing deal with Manning, and the book I wrote for them (https://www.manning.com/books/geometry-for-programmers) works as a hourly rate magnifier in contract work negotiations.
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Ask HN: What has your personal website/blog done for you?
I do https://wordsandbuttons.online/ as a personal-ish website. I don't append my face to every page but a visitor is usually a few clicks away from my other works so the site is de-facto more or less personal.
First of all, it's a nice hobby. No bullshit programming, no frameworks, no dependencies, no annoying editors. I just write my code and text and enjoy doing so.
Second, it gives powerful motivation to study. I'm now writing a new page on rational interpolation and just yesterday I accidentally found a very simple way to avoid the Runge effect. I was just playing with interactives and it came out of the blue. There is no way I would have learned it otherwise.
Third, it helped me cement a publishing deal with Manning. They came to me and proposed to propose them a book on geometry. And so I did. The book is called Geometry for Programmers and it's coming this summer.
Fourth, I do public lectures (or at least I used to before the war), and the audience loves interactive illustrations. So I usually turn my site pages into presentation-like pages and do lectures with them.
So for me, having a website pays off in multiple ways.
ScreenPlay
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Videos of Godotcon 2023
I gave a lightning talk about Godot as a wallpaper engine replacement via ScreenPlay[1]. I hacked this together the week before the convention and I hope to release it by the end of the month.
[1] https://screen-play.app/
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Hi everyone, for those of you following the progress of my skyrim weather wallpaper program, it is finished and up on github! Details in the comments
I found an open source live wallpaper app called Screen play that supports mac, Linux and windows which might be a suitable alternative. https://screen-play.app/
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Looking for projects to contribute to
ScreenPlay: ScreenPlay is an Open Source Live-Wallpaper app for Windows and OSX. https://screen-play.app/
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Ask HN: I just want to have fun programming again
Qt/QML? I have been doing cross-platform development with Qt for a few years now [1]. It does have a learning curve, but I do like the split of C++ logic and Qml for the UI. I can recommend the qml book [2].
[1] https://screen-play.app/
[2] https://www.qt.io/product/qt6/qml-book
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is there any way to get wallpaper engine for free?
Here is an alternative - https://screen-play.app/
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[Weekly] What is everybody working on? Share your progress, discoveries, tips and tricks!
There is Slate the pixel editor written in Qt/QML. Alternatively, ScreenPlay (Open Source Live Wallpaper) always welcomes contributors :P https://screen-play.app/
That's sounds cool! Are you planning to open source it? I could use something like this in ScreenPlay!
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Ask HN: What Are You Working On? (November 2022)
My FOSS live wallpaper app ScreenPlay[1]. Currently working on getting macOS universal binary support working with cmake/vcpkg. Linux (KDE) will be next :)
https://screen-play.app/
https://gitlab.com/kelteseth/screenplay
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Koi Kimono - Double Exposure Effect
This would be a cool ScreenPlay desktop live wallpaper ;)
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Ask HN: Why are there so many companies trying to reinvent the terminal (badly)?
Not with Qt6/CMake/QML. For example, I've been developing a cross-plattform live wallpaper app for the last 5 years alone: https://screen-play.app/
What are some alternatives?
hiccup - Fast library for rendering HTML in Clojure
komorebi - A beautiful and customizable wallpapers manager for Linux
org-clive
KrakenZPlayground - Fun interaction and play with NZXT Kraken Z AIOs
rednafi.com - Musings & rants on software
wallpaper-engine-kde-plugin - A kde wallpaper plugin integrating wallpaper engine
vscode-didact - Framework and tools for providing interactive tutorials with active links that call VS Code commands
fantascene-dynamic-wallpaper - Managed animated wallpaper based on X11 under Linux(Dynamic Wallpapers for Linux)
handbook - The Jitsi Handbook
Librum - The Librum client application
love - LÖVE is an awesome 2D game framework for Lua.
hyprpaper - Hyprpaper is a blazing fast wayland wallpaper utility with IPC controls.