wolf3d VS WolfensteinCGA

Compare wolf3d vs WolfensteinCGA and see what are their differences.

wolf3d

The original open source release of Wolfenstein 3D (by id-Software)

WolfensteinCGA

Wolfenstein 3D with a CGA renderer (by jhhoward)
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wolf3d WolfensteinCGA
8 14
2,095 314
3.0% -
0.0 2.8
about 12 years ago 9 months ago
C
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wolf3d

Posts with mentions or reviews of wolf3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-22.
  • Wolfenstein 3D with a CGA Renderer
    4 projects | news.ycombinator.com | 22 Jan 2023
  • Historical Source Code That Every Developer Should See
    3 projects | /r/programming | 5 Jan 2023
    There are far better historical sources to study, such as Wolf3D, the classic BSD games, or even Word 1.1.
  • Why Functional Programming Should Be the Future of Software
    11 projects | news.ycombinator.com | 2 Nov 2022
    It took a long time to write that engine and porting the whole thing properly also takes time. It just moves goalposts. Why didn’t he spend 80M on a new AAA game? If he spent any less than that, he certainly can’t draw any useful conclusions.

    Have you ever looked over the codebase? It’s plenty large enough to draw useful conclusions from for most people let alone someone with his vast game experience.

    https://github.com/id-Software/wolf3d/tree/master/WOLFSRC

    Meanwhile, you are drawing bay conclusions with no credentials out evidence. As to actual games, setting aside the fact that Wolfenstein still sees play, loads of popular games are written in JS. Lots of others are in Java or C#. None of these make your case as Haskell, Ocaml, and StandardML (SML) are in the same performance range.

    As to your argument about the efficiency of objects, what do you think functional languages use? Lets use SML as an example. There’s real arrays and they are also optionally mutable (yes, there’s linked lists too, but those can be used in C++ too).

    Records are basically just C structs (they are immutable by default, but can contain refs which are mutable pointers). They can contain functions because functions are first class without the mess that many languages create.

    You associate functions with datatypes which gives you the best part about methods. They also give you a kind of implicit interface too due to structural typing. I’d note that closures are mathematically equivalent to objects.

    Finally, modules are everything a language like Java tries to get from classes (and more), but without any of the downsides of classes themselves.

    People generally like the JS paradigm of factories and object literals (even if they hate the stuff like dynamic typing or type coercion). StandardML offers the same kinds of patterns, but with sound typing, simpler syntax without the warts, more powerful syntax, and performance in the same range as go or Java.

    To me, your argument sounds like the people arguing that goto is better and more natural than looping constructs or the procedural guys arguing against OOP. I think if you messed around with StandardML, it would change your mind about what programming could be in the future.

  • Found more assembly horrors while rummaging through my backups. This time, starring quaternion arithmetic
    1 project | /r/programminghorror | 16 Sep 2022
    I'm not used to seeing assembly look like this. What's the wrapper stuff? Looks like C. But I thought you could inline assembly in C like here: https://github.com/id-Software/wolf3d/blob/master/WOLFSRC/DETECT.C
  • Porting DOOM To A Forgotten Apple OS
    4 projects | /r/programming | 13 Jun 2022
    c) The source code was pretty vanilla standard C. No huge assembly. Around 36000 lines of "normal C" (at the time, most of C games were non-portable, you would get near and far pointers or assembly shenanigans you had in Wolf3d source). Only 4 assembly functions (draw a vertical line, a horizontal one, fixed point multiplication and division), and they were already replaced by 4 standard C functions.
  • How were coded early fake 3D graphics like in 3D Monster Maze or Wolfenstein 3D ?
    4 projects | /r/howdidtheycodeit | 5 Jun 2022
    id software used raycasting since it's early games like Hovertank 3D, Catacomb 3D and Wolfenstein 3D. heck, even though Doom, Duke Nukem 3D and Blood were majorly using BSP, their most simple and rustic rendering base was through raycasting.
  • there is a dos mod for wolf 3d that adds strafe, but it doesn't work on the expansions. Anybody know one that does or can explain how I might go about modding it myself?
    1 project | /r/dosgaming | 6 Apr 2021

WolfensteinCGA

Posts with mentions or reviews of WolfensteinCGA. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-31.
  • Doom for 16-bit DOS computers
    4 projects | news.ycombinator.com | 31 Aug 2023
    I was wondering that was well since Wolfenstein got a CGA port: https://github.com/jhhoward/WolfensteinCGA

    The CGA mode is playable, but pretty bad looking as would be expected. On a Tandy 1000 with the Tandy graphics mode enabled, it looks much better. It'd be cool to be able to run Doom in TGA as well.

  • Found this beast of a laptop at an estate sale. Zenith zfl-181-92 from 1986
    1 project | /r/retrobattlestations | 12 Apr 2023
    There's an 8088 port of Wolfenstein 3D, which is basically the same thing, right? https://github.com/jhhoward/WolfensteinCGA
  • Wolfenstein 3D CGA on an IBM 5150 PC
    1 project | /r/retrobattlestations | 6 Apr 2023
    Attempted this to see how well this project runs on the original IBM PC. Pretty amazing that it runs at all! This port was done by 'jhhoward' - the files can be found on GitHub, I found out about it at the VCF Forums.
  • An overview of single-purpose Linux distributions
    4 projects | news.ycombinator.com | 17 Feb 2023
    I'm honestly still trying to figure out what I want to do with it. I got the compact flash to use with a XT-CF-Lite v4. I'm still trying to figure out what DOS I'd like to use. I can get the OEM MSDOS 3.22 installed onto the drive, but that version's max partition size is 32MB, which isn't ideal when the compact flash is 4GB. FreeDOS supports that size and pre-386, but it was a pain to get it on there and is a bit overkill for a computer this old. Right now I'm considering a later MSDOS, but haven't decided on which one.

    As far as software goes I'm waiting on finalizing the DOS before exploring games and development, but it was fun was to be able to run this port of Wolfenstein 3D:

    https://github.com/jhhoward/WolfensteinCGA

    Besides all that I'm thinking of maxing out the RAM (it's 640k now, but can take an additional 128k for video), and maybe adding a real time clock and network card. I do have another Tandy 1000 TX, so I could see how 80's networking worked. That is probably another can of worms though.

  • Web scraping with Python
    4 projects | dev.to | 14 Feb 2023
    {'URL': 'https://vpnoverview.com/news/wifi-routers-used-to-produce-3d-images-of-humans/', 'title': 'WiFi Routers Used to Produce 3D Images of Humans (vpnoverview.com)', 'rank': '1'} {'URL': 'https://openjdk.org/jeps/8300786', 'title': 'JEP draft: No longer require super() and this() to appear first in a constructor (openjdk.org)', 'rank': '2'} {'URL': 'item?id=34482433', 'title': 'Ask HN: Those making $500+/month on side projects in 2023 -- Show and tell', 'rank': '3'} {'URL': 'https://www.solipsys.co.uk/new/ThePointOfTheBanachTarskiTheorem.html?wa22hn', 'title': 'The Point of the Banach-Tarski Theorem (solipsys.co.uk)', 'rank': '4'} {'URL': 'https://initialcommit.com/blog/git-sim', 'title': 'Git-sim: Visually simulate Git operations in your own repos (initialcommit.com)', 'rank': '5'} {'URL': 'https://www.cell.com/cell-reports-medicine/fulltext/S2666-3791(22)00474-8', 'title': 'Brief structured respiration enhances mood and reduces physiological arousal (cell.com)', 'rank': '6'} {'URL': 'https://en.wikipedia.org/wiki/I,_Libertine', 'title': 'I, Libertine (wikipedia.org)', 'rank': '7'} {'URL': 'item?id=34465956', 'title': 'Ask HN: Why did BASIC use line numbers instead of a full screen editor?', 'rank': '8'} {'URL': 'https://arxiv.org/abs/2203.03456', 'title': 'Negative-weight single-source shortest paths in near-linear time (arxiv.org)', 'rank': '9'} {'URL': 'https://onesignal.com/careers', 'title': 'OneSignal (YC S11) Is Hiring Engineers (onesignal.com)', 'rank': '10'} {'URL': 'https://neelc.org/posts/chatgpt-gmail-spam/', 'title': "Bypassing Gmail's spam filters with ChatGPT (neelc.org)", 'rank': '11'} {'URL': 'https://cyber.dabamos.de/88x31/', 'title': 'The 88x31 GIF Collection (dabamos.de)', 'rank': '12'} {'URL': 'https://www.middleeasteye.net/opinion/david-graeber-vs-yuval-harari-forgotten-cities-myths-how-civilisation-began', 'title': 'The Dawn of Everything challenges a mainstream telling of prehistory (middleeasteye.net)', 'rank': '13'} {'URL': 'https://blog.thinkst.com/2023/01/swipe-right-on-our-new-credit-card-tokens.html', 'title': 'Detect breaches with Canary credit cards (thinkst.com)', 'rank': '14'} {'URL': 'https://www.atlasobscura.com/articles/heritage-appalachian-apples', 'title': 'Appalachian Apple hunter who rescued 1k 'lost' varieties (2021) (atlasobscura.com)', 'rank': '15'} {'URL': 'https://www.workingsoftware.dev/software-architecture-documentation-the-ultimate-guide/', 'title': 'The Guide to Software Architecture Documentation (workingsoftware.dev)', 'rank': '16'} {'URL': 'https://arstechnica.com/tech-policy/2023/01/supreme-court-allows-reddit-mods-to-anonymously-defend-section-230/', 'title': 'Supreme Court allows Reddit mods to anonymously defend Section 230 (arstechnica.com)', 'rank': '17'} {'URL': 'https://neurosciencenews.com/insula-empathy-pain-21818/', 'title': 'How do we experience the pain of other people? (neurosciencenews.com)', 'rank': '18'} {'URL': 'https://lwn.net/SubscriberLink/920158/313ec4305df220bb/', 'title': 'Nolibc: A minimal C-library replacement shipped with the kernel (lwn.net)', 'rank': '19'} {'URL': 'https://www.economist.com/1843/2017/05/04/the-body-in-the-buddha', 'title': 'The Body in the Buddha (2017) (economist.com)', 'rank': '20'} {'URL': 'https://simonwillison.net/2023/Jan/13/semantic-search-answers/', 'title': 'How to implement Q&A against your docs with GPT3 embeddings and Datasette (simonwillison.net)', 'rank': '21'} {'URL': 'https://destevez.net/2023/01/decoding-lunar-flashlight/', 'title': 'Decoding Lunar Flashlight (destevez.net)', 'rank': '22'} {'URL': 'https://www.hampsteadheath.net/about', 'title': 'Hampstead Heath (hampsteadheath.net)', 'rank': '23'} {'URL': 'https://www.otherlife.co/francisbacon/', 'title': 'The violent focus of Francis Bacon (otherlife.co)', 'rank': '24'} {'URL': 'https://arstechnica.com/gaming/2019/10/explaining-how-fighting-games-use-delay-based-and-rollback-netcode/', 'title': 'How fighting games use delay-based and rollback netcode (2019) (arstechnica.com)', 'rank': '25'} {'URL': 'https://essays.georgestrakhov.com/ai-is-not-a-horse/', 'title': 'AI Is Not a Horse (georgestrakhov.com)', 'rank': '26'} {'URL': 'https://lawliberty.org/features/the-mystery-of-richard-posner/', 'title': 'The Mystery of Richard Posner (lawliberty.org)', 'rank': '27'} {'URL': 'https://rodneybrooks.com/predictions-scorecard-2023-january-01/', 'title': 'Rodney Brooks Predictions Scorecard (rodneybrooks.com)', 'rank': '28'} {'URL': 'https://www.notamonadtutorial.com/how-to-transform-code-into-arithmetic-circuits/', 'title': 'How to transform code into arithmetic circuits (notamonadtutorial.com)', 'rank': '29'} {'URL': 'https://github.com/jhhoward/WolfensteinCGA', 'title': 'Wolfenstein 3D with a CGA Renderer (github.com/jhhoward)', 'rank': '30'}
  • They manage to make Wolfenstein 3D run on a 1979 processor
    1 project | /r/Wolfenstein | 22 Jan 2023
    https://github.com/jhhoward/WolfensteinCGA is the github repo for the project, there are demo images and install instructions and whatnot
  • Wolfenstein 3D with a CGA Renderer
    1 project | /r/hypeurls | 22 Jan 2023
    4 projects | news.ycombinator.com | 22 Jan 2023
  • Wolfenstein 3D with a CGA renderer
    1 project | /r/vintagecomputing | 21 Jan 2023
    1 project | /r/dosgaming | 21 Jan 2023

What are some alternatives?

When comparing wolf3d and WolfensteinCGA you can also consider the following projects:

peds - Type safe persistent/immutable data structures for Go

Flatcar - Flatcar project repository for issue tracking, project documentation, etc.

MS-DOS - The original sources of MS-DOS 1.25 and 2.0, for reference purposes

systemshock - Shockolate - A minimalist and cross platform System Shock source port.

dhall - Maintainable configuration files

book - The Rust Programming Language

fun-problems

DOOM - DOOM Open Source Release

bsd-games - Traditional text mode games from BSD

cl-autowrap - (c-include "file.h") => complete FFI wrapper

milewski-ctfp-pdf - Bartosz Milewski's 'Category Theory for Programmers' unofficial PDF and LaTeX source

Halide - a language for fast, portable data-parallel computation