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Wolf3d Alternatives
Similar projects and alternatives to wolf3d
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Joplin
Joplin - the privacy-focused note taking app with sync capabilities for Windows, macOS, Linux, Android and iOS.
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InfluxDB
InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
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FreeCAD
This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
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milewski-ctfp-pdf
Bartosz Milewski's 'Category Theory for Programmers' unofficial PDF and LaTeX source
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CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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Scrawl-canvas
Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
wolf3d discussion
wolf3d reviews and mentions
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Ask HN: What Are You Working On? (February 2025)
Wow, this is really cool. Do you take inspiration from or have you looked at the original Wolfenstein3D code?
https://github.com/id-Software/wolf3d
- Wolfenstein 3D with a CGA Renderer
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Historical Source Code That Every Developer Should See
There are far better historical sources to study, such as Wolf3D, the classic BSD games, or even Word 1.1.
- Why Functional Programming Should Be the Future of Software
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Found more assembly horrors while rummaging through my backups. This time, starring quaternion arithmetic
I'm not used to seeing assembly look like this. What's the wrapper stuff? Looks like C. But I thought you could inline assembly in C like here: https://github.com/id-Software/wolf3d/blob/master/WOLFSRC/DETECT.C
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Porting DOOM To A Forgotten Apple OS
c) The source code was pretty vanilla standard C. No huge assembly. Around 36000 lines of "normal C" (at the time, most of C games were non-portable, you would get near and far pointers or assembly shenanigans you had in Wolf3d source). Only 4 assembly functions (draw a vertical line, a horizontal one, fixed point multiplication and division), and they were already replaced by 4 standard C functions.
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How were coded early fake 3D graphics like in 3D Monster Maze or Wolfenstein 3D ?
id software used raycasting since it's early games like Hovertank 3D, Catacomb 3D and Wolfenstein 3D. heck, even though Doom, Duke Nukem 3D and Blood were majorly using BSP, their most simple and rustic rendering base was through raycasting.
- there is a dos mod for wolf 3d that adds strafe, but it doesn't work on the expansions. Anybody know one that does or can explain how I might go about modding it myself?
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A note from our sponsor - InfluxDB
influxdata.com | 23 Apr 2025