wiwinwlh
mun
wiwinwlh | mun | |
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5 | 26 | |
2,528 | 1,752 | |
- | 0.9% | |
0.0 | 7.3 | |
about 2 years ago | 19 days ago | |
Haskell | Rust | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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wiwinwlh
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Počeo da učim Haskell
wiwibwlh
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Update on The Haskell Guide
In this respect, The Haskell Guide is not a tutorial, project-based guide or textbook, which aims to give a more complete walk through the language, in a linear fashion, but more like a reference guide that is carefully designed to be accessible and clear. In that respect, it's like a beginner level version of What I Wish I Knew When I Learned Haskell, with more cross-referencing. (By the way, I don't think this is a substitute for more in-depth or didactically rich resources at all; it's trying to address a different problem.)
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Wren is a small, fast, class-based concurrent scripting language
Many libraries try to stick to Haskell 98. Also whenever someone writes a paper about some new techniques, they always seem to take a lot of pleasure in pointing out when their technique works in Haskell 98.
I like that you can mix and match GHC extensions even in the same project. So one library (or even just one module) might use some crazy and messy extensions, but you can still use it from vanilla Haskell.
http://dev.stephendiehl.com/hask/#language-extensions has a list of extensions and some judgement on them.
For example, I really like TupleSections. They are not strictly necessary for anything, they are purely cosmetic / syntactic sugar. But they also don't cause any mess. https://ghc.gitlab.haskell.org/ghc/doc/users_guide/exts/tupl...
Also: TypedHoles are really neat for developing, and will never show up in your final code. https://ghc.gitlab.haskell.org/ghc/doc/users_guide/exts/type...
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How was your study routine to become good at haskell?
Maybe try to implement something using Haskell? For example, try to read through: https://en.wikibooks.org/wiki/Write_Yourself_a_Scheme_in_48_Hours to see how the concepts are used in a "real world" setting. Also, https://github.com/sdiehl/wiwinwlh is an underrated resource imo. Anyways, the best way to learn Haskell is to just use it. I'm still learning myself, so I don't have much to say beyond that.
mun
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Hotswapping on native languages?
Mun is a statically typed language that compiles to machine code with LLVM, designed to be hot-reloadable: https://mun-lang.org/.
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Best language to use as a scripting lang for my rust app
Perhaps https://mun-lang.org? Might be a bit raw for your needs tho.
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Mun v0.4.0 released
But that’s not all! In total, this release contains 111 pull requests made by 5 of our community contributors and our two Core Team members & Dependabot. Thanks for having our back! For a full list have a look at the changelog, but the main improvements are:
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Mun v0.4.0: a statically-typed scripting language like Rust, written in Rust
Whenever I read about Mun, I'm always really, really intrigued… Until I remember that it currently has no string type and support for one is not currently planned. That's a bit of a shame, IMHO, because otherwise, this looks great!
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Wren is a small, fast, class-based concurrent scripting language
There's mun [1] which is statically typed and AOT compiled.
1: https://github.com/mun-lang/mun
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Lessons from Writing a Compiler
From the reverse-dependencies of the salsa crate, the (archived) Lark compiler used it and the Mun compiler uses it.
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(async) Rust doesn't have to be hard
I notice that there are projects like mun trying to achieve a similar goal, but I'm kind of curious why they are not getting much attention from the community.
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Rust Is Hard, Or: The Misery of Mainstream Programming
Have you heard of https://mun-lang.org/ ?
It's an embeddable scripting language with the goal of being a Rust-like language that supports hot reloading of functions AND data. To achieve the latter, it uses GC'ed memory such that memory can easily be mapped when the memory's type changes.
It's still in early development but maybe one day will serve your needs :)
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
In terms of pure Rust engines/frameworks it seems the overall "problem" is lack of scripting, at least from my perspective. Mun seemed extremely interesting, but since even the project itself says "don't use it" I guess it's not a real option, and considering the amount of time we spent on the GDScript/Rust integration I'm a little worried that rolling something more custom would be even less efficient.
- Python interpreter written in rust reaches 10000 commits
What are some alternatives?
course-plan - 📜 Haskell course info, plan, video lectures, slides
Rhai - Rhai - An embedded scripting language for Rust.
fp-notes - Notes on Functional Programming and related topics
rune - An embeddable dynamic programming language for Rust.
sense-lang - Sense is a very high level, functional programming language for creating software by writing only the absolute necessary information and not a single line above that.
janet - A dynamic language and bytecode vm
haskell-docs
lobster - The Lobster Programming Language
zero-bs-haskell - Learn Haskell, with tiny lessons.
RustPython - A Python Interpreter written in Rust
haskell-handbook - Best practices on how to be efficient with Haskell in production
tl - The compiler for Teal, a typed dialect of Lua