wiwinwlh
TIC-80
wiwinwlh | TIC-80 | |
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5 | 134 | |
2,528 | 4,759 | |
- | - | |
0.0 | 9.2 | |
about 2 years ago | 5 days ago | |
Haskell | C | |
GNU General Public License v3.0 or later | MIT License |
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wiwinwlh
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Počeo da učim Haskell
wiwibwlh
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Update on The Haskell Guide
In this respect, The Haskell Guide is not a tutorial, project-based guide or textbook, which aims to give a more complete walk through the language, in a linear fashion, but more like a reference guide that is carefully designed to be accessible and clear. In that respect, it's like a beginner level version of What I Wish I Knew When I Learned Haskell, with more cross-referencing. (By the way, I don't think this is a substitute for more in-depth or didactically rich resources at all; it's trying to address a different problem.)
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Wren is a small, fast, class-based concurrent scripting language
Many libraries try to stick to Haskell 98. Also whenever someone writes a paper about some new techniques, they always seem to take a lot of pleasure in pointing out when their technique works in Haskell 98.
I like that you can mix and match GHC extensions even in the same project. So one library (or even just one module) might use some crazy and messy extensions, but you can still use it from vanilla Haskell.
http://dev.stephendiehl.com/hask/#language-extensions has a list of extensions and some judgement on them.
For example, I really like TupleSections. They are not strictly necessary for anything, they are purely cosmetic / syntactic sugar. But they also don't cause any mess. https://ghc.gitlab.haskell.org/ghc/doc/users_guide/exts/tupl...
Also: TypedHoles are really neat for developing, and will never show up in your final code. https://ghc.gitlab.haskell.org/ghc/doc/users_guide/exts/type...
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How was your study routine to become good at haskell?
Maybe try to implement something using Haskell? For example, try to read through: https://en.wikibooks.org/wiki/Write_Yourself_a_Scheme_in_48_Hours to see how the concepts are used in a "real world" setting. Also, https://github.com/sdiehl/wiwinwlh is an underrated resource imo. Anyways, the best way to learn Haskell is to just use it. I'm still learning myself, so I don't have much to say beyond that.
TIC-80
- Picotron Is a Fantasy Workstation
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Or the more free TIC-80. I have paid for both, but never used either enough to be able to say one or the other has any significant advantages.
https://tic80.com/
- Not only Unity...
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PicoCalc
I wish the community moved to an open source option like TIC-80[0].
0. https://tic80.com/
- Publishing my first game using pico-8
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LÖVE: a framework to make 2D games in Lua
Main differences are: 16:9 aspect ratio, no cpu limits and many languages to tinker with: lua, js, squirrel, wren, janet, wasm, ... and just recently - a Python support was added.
https://tic80.com
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Procedural Tree Generator - Free Pixel Art Tool
Included native builds for windows, mac, linux, html, and also TIC-80's .PNG, .TIC and .LUA formats. Try out the web version here - https://tic80.com/play?cart=3424 See the TIC-80 wiki for instructions on exporting https://github.com/nesbox/TIC-80/wiki
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Procedural Tree Generator
https://github.com/nesbox/TIC-80/ - TIC-80 website (for running .lua .png or .tic files) as well as TIC-80 documentation.
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Hey, I need advice!😶
Try https://tic80.com/ instead of PICO-8, it's a free open-source alternative and still fun.
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Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
What are some alternatives?
course-plan - 📜 Haskell course info, plan, video lectures, slides
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
fp-notes - Notes on Functional Programming and related topics
love - LÖVE is an awesome 2D game framework for Lua.
sense-lang - Sense is a very high level, functional programming language for creating software by writing only the absolute necessary information and not a single line above that.
pyxel - A retro game engine for Python
haskell-docs
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
zero-bs-haskell - Learn Haskell, with tiny lessons.
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
haskell-handbook - Best practices on how to be efficient with Haskell in production
ruffle - A Flash Player emulator written in Rust