wireworld-love VS ICVR

Compare wireworld-love vs ICVR and see what are their differences.

ICVR

A set of tools for building Unity WebXR experiences that run on the Internet Computer. (by willguest)
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wireworld-love ICVR
1 1
2 2
- -
10.0 8.7
11 months ago about 1 month ago
Lua C#
GNU General Public License v3.0 only Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wireworld-love

Posts with mentions or reviews of wireworld-love. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.

ICVR

Posts with mentions or reviews of ICVR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
    You are welcome to use the framework I made. It's called ICVR - Island Collective Virtual Reality. It is a Unity-based framework and has all the modules for creating a simple running, jumping, throwing type mechanics. It is designed for VR and PC and works on standalone devices (Quest 2 type). As a demo, i made a tenpin bowling simulator that is discoverable on the interwebs.

    https://github.com/willguest/ICVR

    If you pair it with another (also FOSS) repo, you can self-host it on the Internet Computer. That means cutting out fees from hosting providers and has security built in. This is not a requirement, but it's quite snazzy.

    I am fairly busy person, but would be happy to give pointers. The setup in Unity is also automated and, to get a simple scene going, no coding is necessary. There are a bunch of assets to get started there too. If, as you say, you are already a dev, this wouldn't be much of a learning curve for you.