wireworld-love
Wireworld using Love2D (by EsportToys)
ICVR
A set of tools for building Unity WebXR experiences that run on the Internet Computer. (by willguest)
wireworld-love | ICVR | |
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1 | 1 | |
2 | 2 | |
- | - | |
10.0 | 8.7 | |
11 months ago | about 1 month ago | |
Lua | C# | |
GNU General Public License v3.0 only | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wireworld-love
Posts with mentions or reviews of wireworld-love.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-17.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Seconded for Love2D, here's a sample of how simple it is to quickly whip up something in it:
https://github.com/EsportToys/wireworld-love
ICVR
Posts with mentions or reviews of ICVR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-17.
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
You are welcome to use the framework I made. It's called ICVR - Island Collective Virtual Reality. It is a Unity-based framework and has all the modules for creating a simple running, jumping, throwing type mechanics. It is designed for VR and PC and works on standalone devices (Quest 2 type). As a demo, i made a tenpin bowling simulator that is discoverable on the interwebs.
https://github.com/willguest/ICVR
If you pair it with another (also FOSS) repo, you can self-host it on the Internet Computer. That means cutting out fees from hosting providers and has security built in. This is not a requirement, but it's quite snazzy.
I am fairly busy person, but would be happy to give pointers. The setup in Unity is also automated and, to get a simple scene going, no coding is necessary. There are a bunch of assets to get started there too. If, as you say, you are already a dev, this wouldn't be much of a learning curve for you.