winput
Input
winput | Input | |
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1 | 24 | |
1 | 239 | |
- | - | |
10.0 | 8.5 | |
over 2 years ago | 7 days ago | |
Yacc | Game Maker Language | |
- | MIT License |
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winput
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Help us decide
why settle for a single input method? instantly support multiple keys for the same actions, gamepads, and key bindings https://github.com/jhalek90/winput
Input
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Input 6 - Comprehensive cross-platform input manager - now in stable release
Input is a commercial-grade library and is being used in Shovel Knight: Pocket Dungeon and Samurai Gunn 2 and many other titles. It has extensive documentation to help you get started. Inputs strips away the boring repetitive task of getting controls set up perfectly and accelerates the development of your game.
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I'm new to Gamemaker, can someone tell me why the gamepads inputs are not being detected?
Do yourself a favour and check out / use Input by Juju Adams.
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Jack of Clubs pre-alpha vertical slice demo out now!
- Input: The game works seamlessly with controller or mouse and keyboard. I used JujuAdams' Input 5 to handle inputs from various controllers. Setting up key rebinding was easy and is good for accessibility. It's great for multiplayer and cross-platform, if I decide to do those later. I wish I had known about Input a long time ago.
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Help us decide
Another one I love is Input (although it's a bit of overkill for most games): https://github.com/JujuAdams/input
- Does anyone know how to make a script for double tapping?
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GMS2 looks like it's giving me completely the wrong key codes?
If you haven’t seen it yet, I’d look into Input. It’s had an amazing amount of work put into it to make it as compatible as possible with input devices, has keybindings, etc. Definitely a timesaver when it comes to player input.
- Tilting Analog Stick(The Pressure)
- Steam Deck + Controller Support in GMS2
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Keyboard check for - and = (below F keys, to the right of 9 and 0 on a UK Querty keyboard)
Turns out that this is a harder question to answer than you might expect. Input has a bunch of tools that you might find useful, but if you want the specific solution for keyboard constants that GM doesn't have natively then you'll find it here.
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How do I check for input when trying to rebind a key?
Consider checking out this comprehensive, easy to use and free input library: https://github.com/JujuAdams/Input
What are some alternatives?
SnowState - Finite State Machine for GameMaker
steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
QField - A simplified touch optimized interface for QGIS
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language
pixel-perfect-smooth-camera - An example of pixel-perfect yet smooth camera for GameMaker Studio 2
SHA-and-HMAC - SHA and HMAC implementations for GameMaker Studio 2
SDL_GameControllerDB - A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
chatterbox - Chatterbox lets you securely embed Hydrogen on any website!
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
Scribblebox - Demonstration of Scribble combined with Chatterbox
QtScrcpy - Android real-time display control software