wine-staging
wine-lol
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wine-staging | wine-lol | |
---|---|---|
23 | 28 | |
643 | 164 | |
1.9% | - | |
9.5 | 5.8 | |
3 days ago | about 1 month ago | |
Shell | Shell | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wine-staging
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Why won’t my game play full screen ? Launched via Wine
Now you can't just go from vanilla WINE to WINE Staging by installing stuff. You would have to patch the source code of WINE with all those patches: https://github.com/wine-staging/wine-staging/tree/master/patches and then compile it yourself.
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Windows? Never more!
Read this for more info: https://wiki.winehq.org/Wine-Staging
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Wine-staging doesn't compile
I've got the source from here and applied the patch as it says here
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Another Proton-GE vs Wine-GE thread...
vkd3d-proton: - occasional upstream pending patches wine: - uses proton's bleeding edge wine base: https://github.com/ValveSoftware/wine/tree/experimental-wine-bleeding-edge-7.0-20190-20220716-pe79367-w7a9d8c-d5aa943-v5b7313 - adds wine-staging on top of it: https://github.com/wine-staging/wine-staging/tree/master/patches - adds FSR patches on top of it: https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/proton/48-proton-fshack\_amd\_fsr.patch - adds a handful of other game fixes on top of it: https://github.com/GloriousEggroll/proton-ge-custom/blob/e01207aafe539d8d3ed49301665da717340e4c1d/patches/protonprep-valve-staging.sh#L295 - removes the proton-specific steamclient changes so that it works as a normal wine build: https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/proton/0001-De-steamify-proton-s-WINE-so-it-can-be-used-as-a-sta.patch ffmpeg: - we enable some codecs not available in steam's ffmpeg gstreamer: - we enable some codecs not available in steam's gstreamer protonfixes: - these are python scripts that automate installing various winetricks and/or other per-game tweaks. this achieves the same thing most lutris installers perform. -------------------------
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zsh: killed wine (attempting to compile wine for M1 mac)
USE "HOMEBREW" https://brew.sh/ Or "MACPORTS" https://www.macports.org/ As subsystem or wrapper to help wine to be stable. I trying homebrew for a week right now with many versions of wine ( stable & bev , etc The fastest WINE wrapper updated is WINE STAGING. 🍷 https://github.com/wine-staging/wine-staging
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How to get Splice working
Install Wine Staging and winetricks. Then create a new 64 bit prefix. You can run winetricks for this.
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Winetricks does a weird thing when I try to install...
It's possible there's blockers for it not being updated, but you can also get a general idea as to how long updates on Fedora's end takes by comparing the dates on that site to the releases on Staging's GitHub.
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Considering selling my AMD 6700 XT but before I do I'm wondering if my issues have an easy solution.
These patches are missing: https://github.com/wine-staging/wine-staging/tree/master/patches/winepulse-PulseAudio_Support
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FFXI + Windower and the Steam Deck
FFXI should run fine on Steam Deck as it's reported as Gold in ProtonDB but, as I'm used to play the game on Windows, it can be fully enhanced/HD remastered with a lot of graphical and QOL community mods (Ref. here) which are all based on Windower - This is probably a core issue for the SD trying to run this third party/"dll injector". After having a chat with Windower support on Discord, I found out that the main issue is this commit in Wine. Now it would be great to know if this commit will be included in the Proton build used by the SD - Keeping it short: Proton is basically Valve's implementation of Wine. I'm definitely going to try this as soon as I have my hands on the SD as FFXI is still such a great/unique MMORPG and I would also suggest to check it out to everyone having a few friends to bring in.
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Ntsync module (now called winesync) proposal for linux. Fascinating read.
Source: git mirror's contributor graphs located at wine-staging.
wine-lol
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Update of leagueoflegends-git script and the AUR package for transitioning to 64-bit wine
Things may not be as easy on Ubuntu since there doesn't seem to be a packaged wine-lol that's ready to install. If one's going to install wine-lol manually, they'd need to understand and follow the commands of either the wine-lol pkgbuild or the wine-lol-bin pkgbuild, at which point I'd argue getting an Arch-based user-friendly distro might be easier for non-tech-savvy users. Unfortunately I don't have an Ubuntu machine to work on that or test it myself.
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New wine-lol version available for testing
I've tried to update my "standalone wine-lol" version to make use of this: https://github.com/M-Reimer/wine-lol
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STOP suggesting people disable VSYSCALL32
you can build wine-lol with the fast boot patch
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Short game freeze ( 2-3 seconds ) + Huge performance hit [Patch 12.12] [wine-lol] [Ubuntu 22.04LTS]
I guess it would be wise to open an issue on https://github.com/M-Reimer/wine-lol/issues ...
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[EndeavourOS] League of Legends won't launch anymore.
It's even better to build wine-lol with the Slow start fix patch, the client will start up in a few seconds.
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Getting X Error when running League on the Steamdeck
I self compiled wine-lol, with a few deck spefic changes to the file path, since I don't want to disable the read-only FS (yet). I also got the other wine dependencies and preloaded them with LD_LIBRARY Path and with this I got into the Client.
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Easy guide for kyechou's leagueoflegends (no vsyscall) + future is now fix!
Install (https://github.com/kyechou/leagueoflegends) and (https://github.com/M-Reimer/wine-lol) if you are not using them already.
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Launcher works but not game.
Also, the LoL-wine version is maintained here: https://github.com/M-Reimer/wine-lol
- Client not launching and system stuttering when two monitors connected
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Arch update libgcc issues?
I've opened a pr for this issue here. Maybe someone else in this sub could give it a shot as well before it gets merged.
What are some alternatives?
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
i-use-arch-btw - "I use Arch btw" but it's a Turing-complete programming language.
wine-tkg-git - The wine-tkg build systems, to create custom Wine and Proton builds
anbox - Anbox is a container-based approach to boot a full Android system on a regular GNU/Linux system
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
leagueoflegends - League of Legends install and launch wrapper for Linux
wine-lol - Patched wine-staging with fix needed to run League Of Legends
lutris - Lutris desktop client
WineskinServer - Wineskin
docs