windy
shady
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windy
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Show HN: C-ocoa, Write iOS/macOS apps in any language, with a generated C API
Interesting project, though I'd rather just use Obj-C. I guess if you wanna use it in something like JavaScript or Lua it'd make sense to have C as a bindi g layer.
> https://gamepipeline.org/betray.html
Interesting, I've been using a similar project for Nim lately: https://github.com/treeform/windy
It's surprising how simple Obj-C interaction is compared to Java JNI or something. Here's the Obj-C interop for Windy:
- macdefs: https://github.com/treeform/windy/blob/master/src/windy/plat...
- How can I add graphics to my nim program?
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How to detect and even save key presses
I used https://github.com/treeform/windy in my text editor. It's a pure Nim library like SDL. For separate keypresses I used a state machine where every keypress advances the state and when it reaches an end state the action performed. Works pretty well ^
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Simple Gamepad Support
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
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Is Fidget usable for implementation of 3D rendering?
The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.
shady
- Shady is a small intermediate shading language and compiler for research
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
- Why aren't there constantly more shading languages popping up all the time like other languages?
- The trouble with SPIR-V, 2022 edition
What are some alternatives?
FreeCAD - This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler. Issues are managed on our own bug tracker at https://www.freecadweb.org/tracker
slang - Making it easier to work with shaders
imgui - ImGui bindings for Nim via cimgui
SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)
cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
cg2c
pixels - Toy support library for primitive graphics programming.
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
pixie - Full-featured 2d graphics library for Nim.
xshade - "cross shade" meta shading language and compiler