3d-models VS UnityARBlockARRaycast

Compare 3d-models vs UnityARBlockARRaycast and see what are their differences.

3d-models

3D models I have created (by whatminjacodes)

UnityARBlockARRaycast

AR Foundation Demo showing how to block UI touch events during AR Raycasting (by dilmerv)
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3d-models UnityARBlockARRaycast
2 1
0 20
- -
0.0 10.0
over 2 years ago about 4 years ago
ShaderLab
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

3d-models

Posts with mentions or reviews of 3d-models. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-18.
  • Plane Detection with ARCore and Unity
    4 projects | dev.to | 18 Jan 2022
    Download a picture frame 3D model from here and an image of a low poly world from here. Put them in the project's Asset folder.
  • Augmented Images using ARCore and Unity
    2 projects | dev.to | 11 Jan 2022
    Right click on the Hierarchy, choose Create Empty and name it ARModel. Download the frog 3D model from here and add it to the Unity's Asset folder. Drag and drop the frog model to the hierarchy and move it as a child of ARModel. Make sure that the child frog model is positioned in 0, 0, 0.

UnityARBlockARRaycast

Posts with mentions or reviews of UnityARBlockARRaycast. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-18.
  • Plane Detection with ARCore and Unity
    4 projects | dev.to | 18 Jan 2022
    using UnityEngine; using System.Collections.Generic; using UnityEngine.EventSystems; // Extension made by dilmerv // - https://github.com/dilmerv/UnityARBlockARRaycast/ public static class Vector2Extensions { public static bool IsPointOverUIObject(this Vector2 pos) { if (EventSystem.current.IsPointerOverGameObject()) { return false; } PointerEventData eventPosition = new PointerEventData(EventSystem.current); eventPosition.position = new Vector2(pos.x, pos.y); List results = new List(); EventSystem.current.RaycastAll(eventPosition, results); return results.Count > 0; } }

What are some alternatives?

When comparing 3d-models and UnityARBlockARRaycast you can also consider the following projects:

arfoundation-samples - Example content for Unity projects based on AR Foundation

tech-tuesday-tutorials - A repository for tutorials I have made in my Tech Tuesday series. I introduce a new topic on my Instagram every Tuesday.