wgshader-examples VS lygia

Compare wgshader-examples vs lygia and see what are their differences.

wgshader-examples

Examples for wgshadertoy (by fralonra)

lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility (by patriciogonzalezvivo)
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wgshader-examples lygia
1 2
1 2,271
- -
10.0 9.3
11 months ago 20 days ago
GLSL
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgshader-examples

Posts with mentions or reviews of wgshader-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-28.

lygia

Posts with mentions or reviews of lygia. We have used some of these posts to build our list of alternatives and similar projects.
  • Creative coding library for C
    1 project | /r/creativecoding | 18 Apr 2023
    Have you considered GLSL shaders? The syntax is almost like C. But you can write them in real-time, looking at the result in a browser window. And it is relatively easy to build something good-looking following simple examples (mash-up, remix, collage…) There are excellent libraries/frameworks to do creative coding with shaders: https://lygia.xyz Now, for valuable lessons in the art of programming… have you considered teaching them how to write 1KB demos in assembly? :) Just kidding… but I wanted to point out that C has a very very very steep learning curve. Yeah you do get demigod powers if you master it. It takes years even if you’re very motivated, although.
  • Lygia: A multi-language shader library
    1 project | news.ycombinator.com | 13 Sep 2022

What are some alternatives?

When comparing wgshader-examples and lygia you can also consider the following projects:

wgshadertoy - A WGSL playground inspired by Shadertoy.

webgl-starfield - Procedural Parallax Starfields in WebGL

silicate - Pure Rust GPU image compositor for Procreate file format.

hdr-toys - Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.

threejs-typescript-template - A template for quickly creating ThreeJS projects using TypeScript and Webpack

Open4Es-Shader-IOS - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for iOS/iPadOS platform.

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.

SHADERed - Lightweight, cross-platform & full-featured shader IDE

emulation-random - Configuration files, tools or scripts related to emulation: video, games, audio, shaders...

Bandither - Bandither is a non-linear color banding and dithering shader. It quantizes each color channel similar to 3D graphics hardware of the 1990's (Sega Saturn, Playstation 1, Nintendo 64, Voodoo 1/2) and can be skewed for darker games.

shader-park-core - A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark